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General Tabletop Discussion
D&D Older Editions
[3.5] Charge Problems [restarted - got too far off-topic]
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<blockquote data-quote="Number47" data-source="post: 1023981" data-attributes="member: 84"><p>1) Not charge through difficult terrain. Okay, makes sense.</p><p></p><p>2) Cannot charge through allies, but can overrun through allies. Charge and overrun can also be combined. Not a problem, in my opinion. If you want the benefit of charging through allies, you will have to take the penalty of also performing an overrun. That could quite likely end with you flat on your butt and suffer prone <em>and</em> charge penalties.</p><p></p><p>3) You must move directly at your opponent and must move to the closest space from which you can attack your opponent. Still not a problem. The first have just makes it extra clear that text stating straight line movement only. The second part says you have to move to the closest space. The closest space is not necessarily the one that forms a direct line through your opponent's square. In fact, because you get a free diagonal move during movement, there should usually be two or three square of equal distance. So a ride-by charger could simply take the square that is to the left or right and still meet all conditions for charging.</p></blockquote><p></p>
[QUOTE="Number47, post: 1023981, member: 84"] 1) Not charge through difficult terrain. Okay, makes sense. 2) Cannot charge through allies, but can overrun through allies. Charge and overrun can also be combined. Not a problem, in my opinion. If you want the benefit of charging through allies, you will have to take the penalty of also performing an overrun. That could quite likely end with you flat on your butt and suffer prone [i]and[/i] charge penalties. 3) You must move directly at your opponent and must move to the closest space from which you can attack your opponent. Still not a problem. The first have just makes it extra clear that text stating straight line movement only. The second part says you have to move to the closest space. The closest space is not necessarily the one that forms a direct line through your opponent's square. In fact, because you get a free diagonal move during movement, there should usually be two or three square of equal distance. So a ride-by charger could simply take the square that is to the left or right and still meet all conditions for charging. [/QUOTE]
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[3.5] Charge Problems [restarted - got too far off-topic]
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