Artoomis
First Post
This has been brought up before, but only partially, I think.
In 3.5e 3 things have been added to charge, two of which conflict with other rules (or otherwise make no sense) and are not a needed change anyway.
1. You cannot charge though "difficult terrain." Thus seems a restrictive change, but I guess it's okay.
2. You cannot charge through friendlies. You can , however, go right through opponents who choose to let you go by if you Overrun. This is a change that just does not make sense and cannot really be justified without a change or elimination of Overrun. Why should opponents be able to get out of your way but allies not? We won't be using this change in our group.
3. You must move directly toward the designated opponent. This is a problem because the Ride-by Attack feat lets you continue your charge after the attack, but makes no provision for going through your opponent. This does not seem to be a needed change and disallows the archetype mounted lance joust-type combat. Our group won't use this change either, we will keep the old rule that you must go in a straight line, but must stop when you threaten your designated opponent.
We might, instead, use a modified Ride-by Attack that would let you charge in such a way as to "ride by" your opponent instead of right at him.
EDIT - here's a modified Ride-by Attack:
Given the change to Rhino Hide armor these last two changes seem to be attempting to fix a non-existent problem
Thoughts?
In 3.5e 3 things have been added to charge, two of which conflict with other rules (or otherwise make no sense) and are not a needed change anyway.
1. You cannot charge though "difficult terrain." Thus seems a restrictive change, but I guess it's okay.
2. You cannot charge through friendlies. You can , however, go right through opponents who choose to let you go by if you Overrun. This is a change that just does not make sense and cannot really be justified without a change or elimination of Overrun. Why should opponents be able to get out of your way but allies not? We won't be using this change in our group.
3. You must move directly toward the designated opponent. This is a problem because the Ride-by Attack feat lets you continue your charge after the attack, but makes no provision for going through your opponent. This does not seem to be a needed change and disallows the archetype mounted lance joust-type combat. Our group won't use this change either, we will keep the old rule that you must go in a straight line, but must stop when you threaten your designated opponent.
We might, instead, use a modified Ride-by Attack that would let you charge in such a way as to "ride by" your opponent instead of right at him.
EDIT - here's a modified Ride-by Attack:
RIDE-BY ATTACK [GENERAL]
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge (except that you do not have to move to the closest space from which you can attack the opponent) and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
Normal: You must move to the closest space from which you can attack the opponent and your charge ends there.
Special: A fighter may select Ride-By Attack as one of his fighter bonus feats.
Given the change to Rhino Hide armor these last two changes seem to be attempting to fix a non-existent problem
Thoughts?
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