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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Charge Problems [restarted - got too far off-topic]
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<blockquote data-quote="Nail" data-source="post: 1039825" data-attributes="member: 224"><p><strong>Charge 3.5e is badly broken</strong></p><p></p><p>The charge section of the 3.5e ruleset is broken. No two ways about it. </p><p></p><p>It directly contradicts the mechanics of other combat actions (overrun, withdraw, bullrush, etc). Mechanics, I might add, that are easily used to get around the restrictions, but only with the use of cheesy "I treat my friend as an enemy and overrun him"-type rules-lawyering. The restrictions (being able to charge <strong>only</strong> the closest square, being unable to charge through an ally's square) goes against the flavor and feel of the action. And the reason for such restrictions is murky, at best..... and yet the 3.5e PH has <u>extremely clear</u> diagrams showing this exception to the normal rule.</p><p></p><p>It ain't a typo. It ain't a goof. It's just wrong.</p><p></p><p>IMC, the person charging may chose which of the "nearest" squares from which to attack, and he may (even if he's a halfling paladin riding a war dog) charge through allies that allow him to pass.</p><p></p><p>Of course, I <em>suppose</em> some of his allies might <u>not</u> allow him to pass....after all, who want's to be overridden by a war-puppy? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>(Not that this counts for much (as DrSpunj is a DM as well), but I'm DrSpunj's DM in this particular game.)</p></blockquote><p></p>
[QUOTE="Nail, post: 1039825, member: 224"] [b]Charge 3.5e is badly broken[/b] The charge section of the 3.5e ruleset is broken. No two ways about it. It directly contradicts the mechanics of other combat actions (overrun, withdraw, bullrush, etc). Mechanics, I might add, that are easily used to get around the restrictions, but only with the use of cheesy "I treat my friend as an enemy and overrun him"-type rules-lawyering. The restrictions (being able to charge [b]only[/b] the closest square, being unable to charge through an ally's square) goes against the flavor and feel of the action. And the reason for such restrictions is murky, at best..... and yet the 3.5e PH has [u]extremely clear[/u] diagrams showing this exception to the normal rule. It ain't a typo. It ain't a goof. It's just wrong. IMC, the person charging may chose which of the "nearest" squares from which to attack, and he may (even if he's a halfling paladin riding a war dog) charge through allies that allow him to pass. Of course, I [i]suppose[/i] some of his allies might [u]not[/u] allow him to pass....after all, who want's to be overridden by a war-puppy? :D (Not that this counts for much (as DrSpunj is a DM as well), but I'm DrSpunj's DM in this particular game.) [/QUOTE]
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[3.5] Charge Problems [restarted - got too far off-topic]
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