D&D 3E/3.5 3.5 Charge revisited

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MeepoTheMighty said:
Uh, what? Where does it say that?

It's an interpretation resulting from poor wording of the Enlarge Person spell, which can be read if you so choose to state that your equipment weighs eight times as much as it did before you Enlarged.

Since your carrying capacity is slightly more than double what it was before, having equipment eight times as heavy almost certainly puts you over your load limit, which means you can stagger 5 feet as a full round action.

But it hinges on deliberately choosing to read "similarly Enlarged" in the worst way.

-Hyp.
 

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But potions, which are also mentioned in the spell, don't have such a rule - they just have their dimensions doubled - so your carrying capacity is slightly more than doubled and everything except your armor and weapons weigh 8 times as much. If you are carrying the spools of rope, torches, and potions that most normal PCs are carrying - you are going to stagger around at best.

-Frank
 

FrankTrollman said:
But potions, which are also mentioned in the spell, don't have such a rule.

I don't have access to the wording about the potions - the flavour text isn't in the SRD version of the spell.

But the equipment section does note that "Containers for small characters carry one quarter as much"... so a Small container enlarged to a Medium container increases 4 times, not 8.

-Hyp.
 

FrankTrollman said:
Note that this has also left the Trample feat as a pathetic shell of a feat with no real purpose at all. That errata was and is completely puzzling. ...

-Frank

Yet another sign that the lunatics are running the asylum!!
 

FrankTrollman said:
But potions, which are also mentioned in the spell, don't have such a rule - they just have their dimensions doubled - so your carrying capacity is slightly more than doubled and everything except your armor and weapons weigh 8 times as much. If you are carrying the spools of rope, torches, and potions that most normal PCs are carrying - you are going to stagger around at best.

-Frank
Are you actually playing D&D, or some sort of anti-D&D?
 

Back to the topic... I really don't see what the problem is. So you can't overrun as part of a charge, and you can't charge through your friends.

So what? You can still do a normal move and attack, even if you have tons of people between you and your target. The only restriction is that you can't charge, so you don't get a +2 on the attack, and you can't move quite as far. On the flipside, it also means you don't get a -2 to AC, and you don't have to move in a straight line.

I don't know what's causing these odd local weather conditions in this teacup. It must be spiked or something.
 

hong said:
Are you actually playing D&D, or some sort of anti-D&D?
ROFLMAO!!!!

Oh, god that's a good one.
I was thinking something similar to that when reading Artoomis' explanation of it....

man, it's amazing what this "game" has come to (in some circles).
 

hong said:
Back to the topic... I really don't see what the problem is. So you can't overrun as part of a charge, and you can't charge through your friends.

So what? You can still do a normal move and attack, even if you have tons of people between you and your target. The only restriction is that you can't charge, so you don't get a +2 on the attack, and you can't move quite as far. On the flipside, it also means you don't get a -2 to AC, and you don't have to move in a straight line.

I don't know what's causing these odd local weather conditions in this teacup. It must be spiked or something.

This ruling severly handicaps Charge as a legitimate tactic. The Trample feat becomes useless if you cannot overrun as part of a Charge. If you could Overrun as part of a Charge, then you have the problem of why can't allies move when opponents can?

Also, though this is slightly different, Ride-By Attack is also nearly impossible, but that's not because of Overrun, but because of another 3.5 change - the Ride-By Attack feat needs to allow one to actually ride-by your opponent instead of charging up to the nearest square, which would, in most cases, prevent the Ride-By Attack from happening.

The three changes that are actually needed are:

1. Restore Overrun to the way it is written in the PHB.
2. Change the Charge action so that you CAN charge through allies as with any other movement.
3. With Ride-By Attack, you may ignore the normal Charge rule that forces you to go to the closest space to you opponent.
 

FrankTrollman said:
But trolls, which are also mentioned in the troll, don't have such a troll - they just have their dimensions trolled - so your carrying troll is slightly more than trolled and everything except your trollmor and trollpons weigh 8 trolls as much. If you are carrying the trolls of rope, torches, and potions that most normal trolls are trolling - you are going to troll around at best.
:rolleyes:
 


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