Mannahnin
Scion of Murgen (He/Him)
I remember reading recently about an RPG with fast and slow actions, though I can't recall exactly which one it is. Maybe the "Shadow of the" games (Demon Lord and Weird Wizard)? It sounded like a pretty good system.I've also been idly toying with the idea of coming up with a phased initiative system, but I've never started doing real work on it.
My rough idea would be to have 3 or 5 phases per round: very fast, fast, average, slow, very slow (maybe get rid of very fast and very slow). Different weapons and spells would have their own "speed factors" determining in which phase they go. Movement would be split in three thirds in the fast, average and slow phases. In each phase, order would be decided by side initiative. Just a very rough idea.