DrJawaPhD
Hero
Anyone have any hacks of their own they use to make combats more engaging?
In addition to some of the advice above, something I've toyed with for less-critical non-boss combats is rolling initiative and setting up the map, then at the start of each turn having every player simultaneously declare their action / bonus action (which can take several minutes for everyone to strategize together), then rapid-fire adjudicate all dice rolls and results in one big pile of action.
This works awesome for keeping everyone engaged and paying attention, and for generally speeding things up, but doesn't work as awesome for following the Rules As Written since the game isn't entirely designed to work this way. Some weird results can arise that need to be retconned, like a melee character declaring they will move to a spot and attack an enemy but it actually has higher initiative and moved out of range, stuff like that. This works well for lower stakes combats though, particularly near the end of a session where you want to speed things along to finish in time