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[3.5] check my logic: a way to stand up from prone without being tripped again
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<blockquote data-quote="Nareau" data-source="post: 1036299" data-attributes="member: 969"><p>There are 2 parts of this that don't sit right:</p><p>First off, you can't trip someone who's prone. If your enemy is prone, and starts standing up, you take the AoO <em>before</em> he completes his action. So you can use your AoO to hit him, disarm him, whatever...but you can't trip him, because he hasn't stood up yet.</p><p></p><p>Second, you can now make multiple AoO's against the same person during the round. So Combat Reflexes is all that much more useful. Let's say your enemy stands up (and you take an AoO to hit him while he's down). Your enemy doesn't have many good options besides "5' step towards you and attack". He can't try to escape (without provoking another AoO, with which you may be able to trip him and then attack him again).</p><p></p><p>Tripping already has a lot of advantages. You can control your enemy's movement, effectively reduce them to partial actions only, and provide a bonus to your friends' attacks against them. I think a lot of the concern about the added usefulness of tripping centers around the fact that it was already pretty good; it doesn't need to be even better.</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 1036299, member: 969"] There are 2 parts of this that don't sit right: First off, you can't trip someone who's prone. If your enemy is prone, and starts standing up, you take the AoO [i]before[/i] he completes his action. So you can use your AoO to hit him, disarm him, whatever...but you can't trip him, because he hasn't stood up yet. Second, you can now make multiple AoO's against the same person during the round. So Combat Reflexes is all that much more useful. Let's say your enemy stands up (and you take an AoO to hit him while he's down). Your enemy doesn't have many good options besides "5' step towards you and attack". He can't try to escape (without provoking another AoO, with which you may be able to trip him and then attack him again). Tripping already has a lot of advantages. You can control your enemy's movement, effectively reduce them to partial actions only, and provide a bonus to your friends' attacks against them. I think a lot of the concern about the added usefulness of tripping centers around the fact that it was already pretty good; it doesn't need to be even better. Spider [/QUOTE]
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[3.5] check my logic: a way to stand up from prone without being tripped again
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