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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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<blockquote data-quote="Rikandur Azebol" data-source="post: 5336309" data-attributes="member: 21755"><p>Oho, I "hate" her already.^^</p><p>But she could be good figurehead for Skoll's <strong>BIG PLAN OF DOMINATION</strong>. I can see easily why demons might follow her, since with them it is always combination of strenght and inteligence what rules. Those only strong are outsmarted, those only smart are eaten ... <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Yeah, to lead demon You should make it believe that You are clearly superior in every way. Of course Skoll isn't Your typical quasit, since he have B, I, G PLAN. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>These are traits that Skoll, as a humble genius wants to assimiliate/copycat from her. Except her mental rigidity, that is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Of course, saying so I would like to establish my quasit in the scout/assasination division. His natural abilities help greatly where other have to rely on training and enemy's failures.</p><p></p><p>I'll PM to You the ... PATH TO SKOLL's GREAT PLAN, and I'm open to explain my expectations and plans on the developement of my character from the mechanical point of view. I were going to suggest skill consolidations, but as a Genius GM You foresaw my begging and spared me the humilation. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Here are Skoll's statistics:</p><p><strong><em>Skoll</em></strong> (LVL 5) Quasit Demon (ECL +3)</p><p>CE Tiny Outsider (DEmon, Chaotic, Evil)</p><p>Init +5 ; Senses darkvision 60 ft., Perception +7</p><p>Languages: Abyssal, Celestial, Draconic,Common, .</p><p>_______________________________________________</p><p>AC 20 (+5 Dex, +3 natural, +2 size), touch 17, flat-footed 15</p><p>hp 16 (2d12 +4); Fast Healing 1; DR 5/Cold Iron or Good</p><p>Immune posion;</p><p>Resist Fire 10; SR -</p><p>Fort +4, Ref +7, Will +4;</p><p>_______________________________________________</p><p>Speed 20 ft. (4 squares), fly 50 ft. (perfect)</p><p>Melee Talons +9/+9 melee (d3 -1 slashing + poison) and bite +9 (d4 -1 piercing); </p><p>Ranged tiny crossbow +9 (d4 piercing);</p><p>Space 2,5ft.; Reach 0 ft(160 ft with Crossbow);</p><p>Base Atk +2; </p><p>Atk Options From behind or from ambush;</p><p>Special Actions Cry and beg for mercy;</p><p>______________________________________________</p><p>Spell-like Abilities (CL 5h); </p><p>Just like quasit, Charisma based;</p><p>_______________________________________________</p><p>Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 16, Cha 14;</p><p>SQ: Poison (Save DC 15, d4 Dex dmg/2d4 Dex dmg), Alternate Forms (Bunny->stats just like Rat and Little Boy->stats just like halfling); </p><p>Feats & Abilities: Weapon Finesse, Alertness;</p><p>Skills[all maxed] Bluff, Sense Motives, Craft(Alchemy), Survival, Knowledge(Religion, Arcane), Perception, Stealth, Diplomacy, Profession(Demon General):</p><p>Equipment (unless noted otherwise all is tiny): Obsidian Dagger (+10 profane bonus to Knowledge:Religion checks) 1002 gp, Light Crossbow +1 of Distance 4302 gp, Hand of the Mage 900 gp, Chilled Bolt Case ( temperature inside is so cold that if You put hand inside for a round You get d3 cold dmg) 900 gp, Artisan's Arrowcrafting Tools 10 gp, Ring of Frost Ray 1000 gp, Everburning Torch in Lead Tube 55 gp, Masterwork Backpack 52 gp, Belt of Healing 750 gp.</p><p></p><p>And a appearance, for natural form(but more manly since it's a girl): <a href="http://criticalanklebites.com/wp-content/uploads/2008/02/erylium.jpg" target="_blank">http://criticalanklebites.com/wp-content/uploads/2008/02/erylium.jpg</a></p><p>Bunny when annoyed:<a href="http://i290.photobucket.com/albums/ll275/pswancara/apptix_screenshot_2008-07-21_14-53-.jpg" target="_blank">http://i290.photobucket.com/albums/ll275/pswancara/apptix_screenshot_2008-07-21_14-53-.jpg</a></p><p>Little Boy "I'm here to play !":<a href="http://www.filmfortress.com/images/omen_2006_review.jpg" target="_blank">http://www.filmfortress.com/images/omen_2006_review.jpg</a></p></blockquote><p></p>
[QUOTE="Rikandur Azebol, post: 5336309, member: 21755"] Oho, I "hate" her already.^^ But she could be good figurehead for Skoll's [B]BIG PLAN OF DOMINATION[/B]. I can see easily why demons might follow her, since with them it is always combination of strenght and inteligence what rules. Those only strong are outsmarted, those only smart are eaten ... :devil: Yeah, to lead demon You should make it believe that You are clearly superior in every way. Of course Skoll isn't Your typical quasit, since he have B, I, G PLAN. ;) These are traits that Skoll, as a humble genius wants to assimiliate/copycat from her. Except her mental rigidity, that is. ;) Of course, saying so I would like to establish my quasit in the scout/assasination division. His natural abilities help greatly where other have to rely on training and enemy's failures. I'll PM to You the ... PATH TO SKOLL's GREAT PLAN, and I'm open to explain my expectations and plans on the developement of my character from the mechanical point of view. I were going to suggest skill consolidations, but as a Genius GM You foresaw my begging and spared me the humilation. :] Here are Skoll's statistics: [B][I]Skoll[/I][/B] (LVL 5) Quasit Demon (ECL +3) CE Tiny Outsider (DEmon, Chaotic, Evil) Init +5 ; Senses darkvision 60 ft., Perception +7 Languages: Abyssal, Celestial, Draconic,Common, . _______________________________________________ AC 20 (+5 Dex, +3 natural, +2 size), touch 17, flat-footed 15 hp 16 (2d12 +4); Fast Healing 1; DR 5/Cold Iron or Good Immune posion; Resist Fire 10; SR - Fort +4, Ref +7, Will +4; _______________________________________________ Speed 20 ft. (4 squares), fly 50 ft. (perfect) Melee Talons +9/+9 melee (d3 -1 slashing + poison) and bite +9 (d4 -1 piercing); Ranged tiny crossbow +9 (d4 piercing); Space 2,5ft.; Reach 0 ft(160 ft with Crossbow); Base Atk +2; Atk Options From behind or from ambush; Special Actions Cry and beg for mercy; ______________________________________________ Spell-like Abilities (CL 5h); Just like quasit, Charisma based; _______________________________________________ Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 16, Cha 14; SQ: Poison (Save DC 15, d4 Dex dmg/2d4 Dex dmg), Alternate Forms (Bunny->stats just like Rat and Little Boy->stats just like halfling); Feats & Abilities: Weapon Finesse, Alertness; Skills[all maxed] Bluff, Sense Motives, Craft(Alchemy), Survival, Knowledge(Religion, Arcane), Perception, Stealth, Diplomacy, Profession(Demon General): Equipment (unless noted otherwise all is tiny): Obsidian Dagger (+10 profane bonus to Knowledge:Religion checks) 1002 gp, Light Crossbow +1 of Distance 4302 gp, Hand of the Mage 900 gp, Chilled Bolt Case ( temperature inside is so cold that if You put hand inside for a round You get d3 cold dmg) 900 gp, Artisan's Arrowcrafting Tools 10 gp, Ring of Frost Ray 1000 gp, Everburning Torch in Lead Tube 55 gp, Masterwork Backpack 52 gp, Belt of Healing 750 gp. And a appearance, for natural form(but more manly since it's a girl): [url]http://criticalanklebites.com/wp-content/uploads/2008/02/erylium.jpg[/url] Bunny when annoyed:[url]http://i290.photobucket.com/albums/ll275/pswancara/apptix_screenshot_2008-07-21_14-53-.jpg[/url] Little Boy "I'm here to play !":[url]http://www.filmfortress.com/images/omen_2006_review.jpg[/url] [/QUOTE]
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