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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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<blockquote data-quote="DuskDrake" data-source="post: 5336699" data-attributes="member: 95561"><p>Your Quasit is also a dragon? Did I miss something? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Otherwise it looks fine, an upgraded form of the SRD version due to 32pb. He looks like a fun character.</p><p></p><p></p><p></p><p>For the totemist... Well, looking at the final product, I'm going to have to re-evaluate each concession I gave.</p><p></p><p>I finally had a chance to read up a bit on the class and I now have a decent enough understanding of its capabilities. I didn't understand how many natural attacks you'd be getting. I'm sorry but I'd like to take back my concession with Powerful Build -- it shouldn't boost your natural attacks. However, it will still be a large boon to you if you choose to be a grappler.</p><p></p><p>For Dragonborn, we can just say that there's Dragonborn of Tiamat. We can ignore the RP aspects of being an unwavering servant to your dragon god. Dragon Tail / Wings are fine.</p><p></p><p>Mineral warrior is fairly cheesy in my books. It's also accomplished through the spell Mineralize Warrior and costs the caster 500gp / 250xp per HD of the target creature and the target is under the compulsion to serve the caster for a year and a day (no save).</p><p></p><p>I'd say no to it, but the person I've been lifting off the homebrew rules from actually covered that template too. If you still want it, the cost will be ignored but there are a few changes:</p><p></p><p>Natural Armor bonus is +2, not +3.</p><p>Does not grant burrow speed.</p><p>Does not have Charisma penalty.</p><p>DR becomes 2/adamantine</p><p></p><p>EDIT: The rest stays the same.</p><p></p><p>Chandra is the caster. I'll let you decide whether or not you're still within your year of service because I don't want to hinder your RP ideas.</p><p></p><p>Other than that, a stone devil-ish creature is pretty badass.</p><p></p><p></p><p></p><p>Rainmar, I still have to look over the character thoroughly, but at a glance it looks like everything's in order. The "constant flow of negative energy" bit caught my attention. There's actually a feat in Libris Mortis called Tomb-Tainted Soul that fits the imagery very well. You get healed by negative energy like an undead. I hear it fits the class pretty well too.</p><p></p><p></p><p>Sorry for the constant edits everyone, but I'm going to add one more homebrew rule:</p><p>"You start with 4 extra skill points to spend on Craft, Profession, and Perform skills related to your backstory. These shouldn't have obvious mechanical benefits (that means you, would-be Fatespinners and Bards!). You may treat these as class skills for this purpose only."</p><p></p><p>I'm literally getting all the rules from over <a href="http://www.giantitp.com/forums/showthread.php?t=156656" target="_blank">here</a>. He's thought of everything!</p></blockquote><p></p>
[QUOTE="DuskDrake, post: 5336699, member: 95561"] Your Quasit is also a dragon? Did I miss something? :confused: Otherwise it looks fine, an upgraded form of the SRD version due to 32pb. He looks like a fun character. For the totemist... Well, looking at the final product, I'm going to have to re-evaluate each concession I gave. I finally had a chance to read up a bit on the class and I now have a decent enough understanding of its capabilities. I didn't understand how many natural attacks you'd be getting. I'm sorry but I'd like to take back my concession with Powerful Build -- it shouldn't boost your natural attacks. However, it will still be a large boon to you if you choose to be a grappler. For Dragonborn, we can just say that there's Dragonborn of Tiamat. We can ignore the RP aspects of being an unwavering servant to your dragon god. Dragon Tail / Wings are fine. Mineral warrior is fairly cheesy in my books. It's also accomplished through the spell Mineralize Warrior and costs the caster 500gp / 250xp per HD of the target creature and the target is under the compulsion to serve the caster for a year and a day (no save). I'd say no to it, but the person I've been lifting off the homebrew rules from actually covered that template too. If you still want it, the cost will be ignored but there are a few changes: Natural Armor bonus is +2, not +3. Does not grant burrow speed. Does not have Charisma penalty. DR becomes 2/adamantine EDIT: The rest stays the same. Chandra is the caster. I'll let you decide whether or not you're still within your year of service because I don't want to hinder your RP ideas. Other than that, a stone devil-ish creature is pretty badass. Rainmar, I still have to look over the character thoroughly, but at a glance it looks like everything's in order. The "constant flow of negative energy" bit caught my attention. There's actually a feat in Libris Mortis called Tomb-Tainted Soul that fits the imagery very well. You get healed by negative energy like an undead. I hear it fits the class pretty well too. Sorry for the constant edits everyone, but I'm going to add one more homebrew rule: "You start with 4 extra skill points to spend on Craft, Profession, and Perform skills related to your backstory. These shouldn't have obvious mechanical benefits (that means you, would-be Fatespinners and Bards!). You may treat these as class skills for this purpose only." I'm literally getting all the rules from over [URL="http://www.giantitp.com/forums/showthread.php?t=156656"]here[/URL]. He's thought of everything! [/QUOTE]
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