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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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<blockquote data-quote="SolosAddie" data-source="post: 5336889" data-attributes="member: 48194"><p><strong>everything but equipment</strong></p><p></p><p>Rensharr</p><p></p><p>Male Catfolk Ranger 4</p><p>Neutral Evil</p><p>Representing Mark</p><p></p><p>Strength 14 (+2) 14</p><p>Dexterity 22 (+6) 17 + racial+ level</p><p>Constitution 14 (+2) 14</p><p>Intelligence 10 (+2) 10</p><p>Wisdom 13 (+1) 13</p><p>Charisma 10 (+0) 8 +2 racial</p><p> </p><p>Size: Medium</p><p>Height: 6' 2"</p><p>Weight: 220 lb</p><p>Skin (Fur): Black </p><p>Eyes: Amber</p><p>Hair: Black; Straight</p><p></p><p>Hit points: 26 (i think 10+ 6*3?)</p><p>Speed: 40 feet</p><p></p><p>Armor Class: 17 = 10 +1 [buckler] +6 [dexterity]</p><p></p><p> </p><p>Initiative modifier: +6 = +6 [dexterity]</p><p>Fortitude save: +6 = 4 [base] +2 [constitution]</p><p>Reflex save: +9 = 4 [base] +5 [dexterity]</p><p>Will save: +2 = 1 [base] +1 [wisdom]</p><p>Attack (handheld): +6 = 4 [base] +2 [strength]</p><p>Attack (unarmed): +6 = 4 [base] +2 [strength]</p><p>Attack (missile): +9 = 4 [base] +5 [dexterity]</p><p>Grapple check: +6 = 4 [base] +2 [strength]</p><p></p><p>Light load: 58 lb. or less</p><p>Medium load: 59-116 lb.</p><p>Heavy load: 117-175 lb.</p><p>Lift over head: 175 lb.</p><p>Lift off ground: 350 lb.</p><p>Push or drag: 875 lb.</p><p></p><p></p><p>Languages: Common Catfolk Sylvan Abyssal? (what does the leader speak)</p><p></p><p>Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]</p><p></p><p>Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]</p><p></p><p>Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]</p><p></p><p>Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]</p><p></p><p>Feats:</p><p></p><p> Endurance [free to rangers]</p><p> Point Blank Shot </p><p> Precise Shot </p><p> Rapid Shot [ranger archery track]</p><p> Track [free to rangers]</p><p></p><p>Skill Name</p><p>Skill Consolidation:</p><p>Balance/Escape Artist/Tumble = Acrobatics (Dex)</p><p>Climb/Swim/Jump = Athletics (Str) (provides synergy bonus to Acrobatics)</p><p>Spot/Listen = Perception (Wis)</p><p>Hide/Move Silently = Stealth (Dex)</p><p>Open Lock/Disable Device = Thievery (Int)</p><p></p><p>Acrobatics: 15 = 7(ranks) + 6 (dex) +2 (synergy)</p><p></p><p>Athletics : 11 = 7(ranks) + 2 (str) +2 (synergy)</p><p></p><p>Perception: 10 = 7(ranks) + 1 (wis) +2 (racial)</p><p></p><p>Stealth: 15 = 7(ranks) + 6(dex) + 2(racial)</p><p></p><p>Knowledge(Nature): 5 = 5 ranks</p><p></p><p>Survival: 8 = 7(ranks) + 1(wis)</p><p></p><p>Handle Animal 2 = 2 (ranks) </p><p></p><p></p><p>Handle Animal >=5 ranks gives +2 on wild empathy checks.</p><p>Know Nature >=5 ranks gives +2 on survival checks above ground.</p><p></p><p>First-level Ranger spells: 1 (0+1) per day</p><p></p><p>Catfolk:</p><p></p><p> * Cat-headed humanoids.</p><p></p><p> * +4 dexterity, +2 charisma have been added already.</p><p></p><p> * Level adjustment +1.</p><p></p><p> * Low-light vision.</p><p></p><p> * +2 racial bonus on listen and move silently.</p><p></p><p></p><p>Ranger:</p><p></p><p> * Favored enemies</p><p></p><p> * Track as bonus feat (already included)</p><p></p><p> * Combat Style</p><p></p><p> * Endurance</p><p></p><p> * Wild empathy (roll level + charisma bonus)</p><p></p><p> * Endurance (level 3)</p><p></p><p> * Animal Companion (level 4) trading for complete champion spirit guide</p><p> bonuses to various skills outside +1 at level 4, can commune with nature 1/day</p><p> </p><p>Favored Enemies:</p><p></p><p> * Humanoids (human) +2</p><p></p><p>This ranger chose the archery track.</p></blockquote><p></p>
[QUOTE="SolosAddie, post: 5336889, member: 48194"] [b]everything but equipment[/b] Rensharr Male Catfolk Ranger 4 Neutral Evil Representing Mark Strength 14 (+2) 14 Dexterity 22 (+6) 17 + racial+ level Constitution 14 (+2) 14 Intelligence 10 (+2) 10 Wisdom 13 (+1) 13 Charisma 10 (+0) 8 +2 racial Size: Medium Height: 6' 2" Weight: 220 lb Skin (Fur): Black Eyes: Amber Hair: Black; Straight Hit points: 26 (i think 10+ 6*3?) Speed: 40 feet Armor Class: 17 = 10 +1 [buckler] +6 [dexterity] Initiative modifier: +6 = +6 [dexterity] Fortitude save: +6 = 4 [base] +2 [constitution] Reflex save: +9 = 4 [base] +5 [dexterity] Will save: +2 = 1 [base] +1 [wisdom] Attack (handheld): +6 = 4 [base] +2 [strength] Attack (unarmed): +6 = 4 [base] +2 [strength] Attack (missile): +9 = 4 [base] +5 [dexterity] Grapple check: +6 = 4 [base] +2 [strength] Light load: 58 lb. or less Medium load: 59-116 lb. Heavy load: 117-175 lb. Lift over head: 175 lb. Lift off ground: 350 lb. Push or drag: 875 lb. Languages: Common Catfolk Sylvan Abyssal? (what does the leader speak) Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing] Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing] Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.] Feats: Endurance [free to rangers] Point Blank Shot Precise Shot Rapid Shot [ranger archery track] Track [free to rangers] Skill Name Skill Consolidation: Balance/Escape Artist/Tumble = Acrobatics (Dex) Climb/Swim/Jump = Athletics (Str) (provides synergy bonus to Acrobatics) Spot/Listen = Perception (Wis) Hide/Move Silently = Stealth (Dex) Open Lock/Disable Device = Thievery (Int) Acrobatics: 15 = 7(ranks) + 6 (dex) +2 (synergy) Athletics : 11 = 7(ranks) + 2 (str) +2 (synergy) Perception: 10 = 7(ranks) + 1 (wis) +2 (racial) Stealth: 15 = 7(ranks) + 6(dex) + 2(racial) Knowledge(Nature): 5 = 5 ranks Survival: 8 = 7(ranks) + 1(wis) Handle Animal 2 = 2 (ranks) Handle Animal >=5 ranks gives +2 on wild empathy checks. Know Nature >=5 ranks gives +2 on survival checks above ground. First-level Ranger spells: 1 (0+1) per day Catfolk: * Cat-headed humanoids. * +4 dexterity, +2 charisma have been added already. * Level adjustment +1. * Low-light vision. * +2 racial bonus on listen and move silently. Ranger: * Favored enemies * Track as bonus feat (already included) * Combat Style * Endurance * Wild empathy (roll level + charisma bonus) * Endurance (level 3) * Animal Companion (level 4) trading for complete champion spirit guide bonuses to various skills outside +1 at level 4, can commune with nature 1/day Favored Enemies: * Humanoids (human) +2 This ranger chose the archery track. [/QUOTE]
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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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