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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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<blockquote data-quote="Theroc" data-source="post: 5337033" data-attributes="member: 83115"><p>Yay! No nowhere knows where the Demondragon will come from! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p>I'll put it this way: My main meld will likely be Girallon arms. I'll have a natural tail attack(at some point once I get that feat, not sure when I'll have it yet.) So that is 5 attacks. Girallon arms gives a medium character 4 claw attacks, which deal 1d4 damage(one of which is a primary), and three secondary attacks. Once I get the tail, that's a 1d6 attack. So, 4d4+1d6 (No including strength modifiers), with Powerful build that bumps them up a die. 4d6+1d8. </p><p></p><p>Hm... so, that'd be a bit more than usual, but I think the damage is smaller, dunno. Failing that I can get an oversized onehander, use the iterative attacks, and then follow up with whatever that ridiculous number of natural attacks is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>What I am doing is asking around about grappling and stuff, and I'll ask about this specific build and get some more opinions there, so you can get other insights into the power of letting it slide. I'm not sure on how powerful this will end up myself, I just didn't see the reason why the penalty was there(I'll grant I hadn't thought too much about a level 20 totemist though.)</p><p></p><p>Link: <a href="http://www.enworld.org/forum/d-d-legacy-discussion/294815-how-effective-grappling.html#post5337030" target="_blank">http://www.enworld.org/forum/d-d-legacy-discussion/294815-how-effective-grappling.html#post5337030</a></p><p></p><p>Basically, I'll admit I'm a powergamer, but I like to think I'm not a munchkin. I can't make pun-pun, and from what I am told the Totemist is not the most powerful class, it's just very versatile. (To be honest, I just like having beasty abilities and feeling remotely secure in charging headlong into combat and feeling confident I won't go squish.) In otherwords, I don't think I will be over optimizing this and trivializing things. If it does end up too strong, we could always have my character get 'cursed' by some goodie goodie elf (thereby ICly fixing the issue.)</p><p></p><p>Though I am still considering grappling as an option. I've never played with it before.</p></blockquote><p></p>
[QUOTE="Theroc, post: 5337033, member: 83115"] Yay! No nowhere knows where the Demondragon will come from! :P I'll put it this way: My main meld will likely be Girallon arms. I'll have a natural tail attack(at some point once I get that feat, not sure when I'll have it yet.) So that is 5 attacks. Girallon arms gives a medium character 4 claw attacks, which deal 1d4 damage(one of which is a primary), and three secondary attacks. Once I get the tail, that's a 1d6 attack. So, 4d4+1d6 (No including strength modifiers), with Powerful build that bumps them up a die. 4d6+1d8. Hm... so, that'd be a bit more than usual, but I think the damage is smaller, dunno. Failing that I can get an oversized onehander, use the iterative attacks, and then follow up with whatever that ridiculous number of natural attacks is. :P What I am doing is asking around about grappling and stuff, and I'll ask about this specific build and get some more opinions there, so you can get other insights into the power of letting it slide. I'm not sure on how powerful this will end up myself, I just didn't see the reason why the penalty was there(I'll grant I hadn't thought too much about a level 20 totemist though.) Link: [URL]http://www.enworld.org/forum/d-d-legacy-discussion/294815-how-effective-grappling.html#post5337030[/URL] Basically, I'll admit I'm a powergamer, but I like to think I'm not a munchkin. I can't make pun-pun, and from what I am told the Totemist is not the most powerful class, it's just very versatile. (To be honest, I just like having beasty abilities and feeling remotely secure in charging headlong into combat and feeling confident I won't go squish.) In otherwords, I don't think I will be over optimizing this and trivializing things. If it does end up too strong, we could always have my character get 'cursed' by some goodie goodie elf (thereby ICly fixing the issue.) Though I am still considering grappling as an option. I've never played with it before. [/QUOTE]
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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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