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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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<blockquote data-quote="DuskDrake" data-source="post: 5337712" data-attributes="member: 95561"><p>Are you sure you found the right thread? I didn't ask about that at all.</p><p></p><p>If you're curious though, it's <a href="http://www.giantitp.com/forums/showthread.php?t=170145" target="_blank">here.</a></p><p></p><p>Like I said, it just scared me when you threw everything together on a class that I knew nothing about so I panicked a bit. Sorry about that.</p><p></p><p>If there's need for a "fix," either other players will be finding more shinies than you to balance it out, or everything will taste purple and powerful build will no longer apply to natural attacks. Very easy.</p><p></p><p></p><p></p><p>That's pretty <em>cool!</em></p><p></p><p></p><p></p><p>I would prefer that nobody takes Leadership feats. They're there simply to ramp the power level, and I'm a lazy DM that doesn't want to go back and drastically revamp all my encounters to compensate.</p><p></p><p>Animate Undead is, of course, absolutely fine and expected. It's the point of the class.</p><p></p><p>Don't worry about building an undead army yet. You're spending a lot of time first being standard adventurers. You (might) have weeks in the future to start building in earnest. Gilt still has a sizeable standing army already that's ready to crush silly mortals. Also, you're the strongest necromancer like I said, but there's still crappy NPC necromancers that do the animating schtick 247 as their job.</p><p></p><p></p><p></p><p><a href="http://brilliantgameologists.com/boards/index.php?topic=177.0" target="_blank">Here's</a> another link for you.</p><p></p><p>Yeah, you can definitely repair things with the skill. Building stuff I think requires a skill check plus feat. I'm pretty knew at this too though, but we'll figure it out.</p></blockquote><p></p>
[QUOTE="DuskDrake, post: 5337712, member: 95561"] Are you sure you found the right thread? I didn't ask about that at all. If you're curious though, it's [URL="http://www.giantitp.com/forums/showthread.php?t=170145"]here.[/URL] Like I said, it just scared me when you threw everything together on a class that I knew nothing about so I panicked a bit. Sorry about that. If there's need for a "fix," either other players will be finding more shinies than you to balance it out, or everything will taste purple and powerful build will no longer apply to natural attacks. Very easy. That's pretty [I]cool![/I] I would prefer that nobody takes Leadership feats. They're there simply to ramp the power level, and I'm a lazy DM that doesn't want to go back and drastically revamp all my encounters to compensate. Animate Undead is, of course, absolutely fine and expected. It's the point of the class. Don't worry about building an undead army yet. You're spending a lot of time first being standard adventurers. You (might) have weeks in the future to start building in earnest. Gilt still has a sizeable standing army already that's ready to crush silly mortals. Also, you're the strongest necromancer like I said, but there's still crappy NPC necromancers that do the animating schtick 247 as their job. [URL="http://brilliantgameologists.com/boards/index.php?topic=177.0"]Here's[/URL] another link for you. Yeah, you can definitely repair things with the skill. Building stuff I think requires a skill check plus feat. I'm pretty knew at this too though, but we'll figure it out. [/QUOTE]
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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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