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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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<blockquote data-quote="Rikandur Azebol" data-source="post: 5337799" data-attributes="member: 21755"><p>Of course. I would like to increase my quasit's transformative ability to something more like what Succubus have. To take on Humanoid Shapes up to Medium size. And ... perhaps Vermin and Animals ? With this, Skoll would became extremely annoying. How I would refer to this stuff ? </p><p>DM, there is spell-group in Pathfinder that might help here <a href="http://www.d20pfsrd.com/magic/all-spells---final/polymorph" target="_blank">polymorphing</a></p><p></p><p>Basically I believe that shapeshifting don't give You anything except change in appearance and perhaps change in physical stats due to size change. mode of movement and basic attacks could change, too. But if You transform into troll, You won't get Rend, wich is instinctive ability and You aren't having troll instincts nor Your cut face will regenerate, You aren't troll but just look like one, so please continue bleeding to death. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Also I believe that shapeshifting shouldn't affect equipment not prepared for this. Thus if Skoll transforms into Small being his loincloth will get ... uncomfortable. Very. If Skoll would get spell Giant Size ... he'll be in a lot of pain and most likely will ruin his equipment and all that. On the bright side, he'll look down Balor until greater demon decides it's time for Dispell and stomping quasits.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>As for how to improve Skoll's natural abilities I'm thinking about using Feats for minor improvements and Special Ability for major change.</p><p></p><p>Examples: </p><p>Feat:</p><p> Improved Magic Sight, quasit acquiring this feat loses Detect Magic SLA and gains Arcane Sight SLA.</p><p>Improved Shapeshifting, quasit can change features of his shapechanged form like Alter Self spell.</p><p></p><p>Special Ability:</p><p>Moonstruck, You gain lycantrophe template traits. (BTW I believe that lycantrophes shouldn't combine Class and Animal Form HD, just add template to Class Levels).</p><p></p><p> <span style="color: Red"> * Lifedrinker (Su) Whenever the balor lord slays a living foe, it receives the benefits of a heal spell (CL 20th). This ability can activate up to once per round.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"> * Master of Magic (Su) The balor lord has additional spell-like abilities (20 spell levels' worth of 1st–4th level spells usable at will and 20 spell levels' worth of 5th–8th level spells usable 3 times a day).</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"> * Soul Swallow (Su) As a standard action, the balor lord can inhale the soul of a living creature within 30 feet. The target must make a Fortitude save (DC 10 + 1/2 balor lord's racial HD + the balor lord's Charisma modifier) or die. The body of a humanoid creature killed in this manner immediately transforms into a demon under the balor lord's command (a babau, succubus, or shadow demon, according to the balor lord's whim).</span></p><p></p><p>Those abilities in red are just examples of what ECL 35 Balor might do if given into Player's hands. My quasit's special abilities would be something more ... moderate. Unless we reach Epic levels, that is. By this time Chandra would most likely became god-level fiend. Just like Skoll plans ...</p><p></p><p>Like Regeneration (You gain regeneration equal to Your fast healing score, bypassable by things that bypass Your DR) or Supreme Damage Reduction (Your DR is equal to HD rounded down to the nearest 5 and is bypassable by Cold Iron & Good & Lawful or Carrot) for example.</p><p></p><p>Fellow players, don't be afraid since rules for advancement I provided DM with would allow my pest to became something around Vrock power level at 20 ECL, not Balor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rikandur Azebol, post: 5337799, member: 21755"] Of course. I would like to increase my quasit's transformative ability to something more like what Succubus have. To take on Humanoid Shapes up to Medium size. And ... perhaps Vermin and Animals ? With this, Skoll would became extremely annoying. How I would refer to this stuff ? DM, there is spell-group in Pathfinder that might help here [url=http://www.d20pfsrd.com/magic/all-spells---final/polymorph]polymorphing[/url] Basically I believe that shapeshifting don't give You anything except change in appearance and perhaps change in physical stats due to size change. mode of movement and basic attacks could change, too. But if You transform into troll, You won't get Rend, wich is instinctive ability and You aren't having troll instincts nor Your cut face will regenerate, You aren't troll but just look like one, so please continue bleeding to death. :devil: Also I believe that shapeshifting shouldn't affect equipment not prepared for this. Thus if Skoll transforms into Small being his loincloth will get ... uncomfortable. Very. If Skoll would get spell Giant Size ... he'll be in a lot of pain and most likely will ruin his equipment and all that. On the bright side, he'll look down Balor until greater demon decides it's time for Dispell and stomping quasits.:cool: As for how to improve Skoll's natural abilities I'm thinking about using Feats for minor improvements and Special Ability for major change. Examples: Feat: Improved Magic Sight, quasit acquiring this feat loses Detect Magic SLA and gains Arcane Sight SLA. Improved Shapeshifting, quasit can change features of his shapechanged form like Alter Self spell. Special Ability: Moonstruck, You gain lycantrophe template traits. (BTW I believe that lycantrophes shouldn't combine Class and Animal Form HD, just add template to Class Levels). [COLOR="Red"] * Lifedrinker (Su) Whenever the balor lord slays a living foe, it receives the benefits of a heal spell (CL 20th). This ability can activate up to once per round. * Master of Magic (Su) The balor lord has additional spell-like abilities (20 spell levels' worth of 1st–4th level spells usable at will and 20 spell levels' worth of 5th–8th level spells usable 3 times a day). * Soul Swallow (Su) As a standard action, the balor lord can inhale the soul of a living creature within 30 feet. The target must make a Fortitude save (DC 10 + 1/2 balor lord's racial HD + the balor lord's Charisma modifier) or die. The body of a humanoid creature killed in this manner immediately transforms into a demon under the balor lord's command (a babau, succubus, or shadow demon, according to the balor lord's whim).[/COLOR] Those abilities in red are just examples of what ECL 35 Balor might do if given into Player's hands. My quasit's special abilities would be something more ... moderate. Unless we reach Epic levels, that is. By this time Chandra would most likely became god-level fiend. Just like Skoll plans ... Like Regeneration (You gain regeneration equal to Your fast healing score, bypassable by things that bypass Your DR) or Supreme Damage Reduction (Your DR is equal to HD rounded down to the nearest 5 and is bypassable by Cold Iron & Good & Lawful or Carrot) for example. Fellow players, don't be afraid since rules for advancement I provided DM with would allow my pest to became something around Vrock power level at 20 ECL, not Balor. :) [/QUOTE]
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[3.5] Destroy Lorwyn! (Evil Campaign) (Recruiting)
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