[3.5] DMG - changes Q&A?

I would just like to state that whether or not the revisions about spells and the like are good or bad, that i'd pay the money just for these add ons. I always had trouble thinking up all the little things like in a forest where trees are or how much or what i wanted it to be. These things with all the benefits, penalties and add ons to role playing make it MUCH easier and allow my world to be so much more fun and realistic as opposed to running around and not realizing theres trees and the EXACT benefits of a lot of the stuff.
 

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That forest stuff does sound just an eensy bit anal; on the other hand, it's got some good ideas in it. Now when I freehand my battlemat illustration for a forest combat, I'll have some nice mechanics to go with the map's different features. As long as players aren't saying, "No, dude, this is heavy undergrowth, I'm supposed to get 40% concealment, not 30%!" I'll be fine.

Daniel
 


Pielorinho said:
As long as players aren't saying, "No, dude, this is heavy undergrowth, I'm supposed to get 40% concealment, not 30%!" I'll be fine.

Daniel

In 3.5 there are only two degrees of concelment: normal (20%), and total (50%).

I am only mentioning this because I think this is a really good change.
 



Mmm, that terrain stuff sounds useful. I've always had a hard time judging consistent mechanics for forest and other overland encounters.

C'mon July! er ... C'mon July 18th!
 

Also, XP is now given based on an individual's level, not on a party's average level. (This is the same as the mechanic in the Forgotten Realms.)

I'm not familiar with that method. How does it work? Does that mean the for a given encounter, each party memeber gets a different amount of experience, based on what their level is? So, basically, lower-level party members get more experience each encounter?
 

Dimwhit said:


I'm not familiar with that method. How does it work? Does that mean the for a given encounter, each party memeber gets a different amount of experience, based on what their level is? So, basically, lower-level party members get more experience each encounter?

Exactly. This can sometimes have a weird effect.

Last session, my character had just achieved 10th level, while another character was some 200 experience away from 10th level. Although she started with fewer experience than me, she got significantly more experience from the session (since she was lower level), and now has about a thousand experience more than I have.

Oh, well -- them's the breaks!

Daniel
 

Social skills

Are there any changes/clarifications on how the social skills like Bluff and Diplomacy work?

There have been long debates on these skills (role-play vs. roll-play, etc.), so I wonder if there is something new on this in 3.5?

Or are these things in the 3.5 PHB?

Thank you!
 

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