[3.5] Dragon #305 "Revision 3.5 Update"

Aitch Eye

First Post
This issue's preview focuses on combat, and quite a bit of this has come out already. It's written by Ed Stark, who warns that anything in the previews might be "slightly modified to completely revised" before the books come out -- though he doesn't expect a lot of that to happen.

PH: "Now, we have only four basic types of actions: free, standard, move, and full-round. The lists of what fits where have been cleaned up, and the presentation of each action type is clearer and more concise." Mostly they were trying to make the chapter "much more accessible."

Also, on the issue of them gearing it towards the use miniatures and battlemats: "This doesn't mean that you have to have minis to play D&D 3.5 --any more than you had to have them for 3E ...[snip]... If you've played all this time without ever using miniatures in your game, you can survive without them under 3.5. If you like minis, though, you'll like what we've done to the presentation of the D&D rules."

DMG: "At the time of this writing, we were working hard to come up with a collection of standardized battlegrid diagrams and templates that DMs and players could use to help run complex or unusual skirmishes in a game session. We noticed that 90% of all our spell effects, monster abilities, and other measurements fell into a small number of measurement categories. Well, we've done what we can to standardize these effects into a small number of categories with meaningful differences."

MM: There will be additional tools and advice for working out the CR of monsters. The round-by-round tactics for a Mind Flayer are given, both alone and with minions.

Stark also notes that "we don't focus our tactics information entirely on ways to more effectively beat your PCs to death with interesting monsters. That isn't the focus of the Dungeons & Dragons game, after all. The focus is on having fun. The revisions and additions to the Monster Manual aren't just about making the monsters more challenging or even more interesting, but about making them more fun to run, play, or defeat."



(I'll post a summary of the rest of the issue's contents later this evening)
 

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Are they finding ways to better put spells with the area of "1 or more creatures, no 2 of which can be more than x ft. apart" into area templates. Or the area of spells with spread, since spread can go around corners, even though I'd try using a small tape measure to do it, it's sort of hard to determine.

I'm guessing the first tactic of a Mind Flayer is to open up with Mind Blast, much like how a bunch of psions with that attack mode would.
 

And has anything changed in regards to which types of actions they were? I assume all those conditions that made you do only partial actions now has been changed to "can only do one standard or partial action".
 

Dark Psion said:
Did the round by round tactics of the Mind Flayer appear to be Sorcerer or Psion based?

The tactics are entirely consistent with what you see in the combat section of the current MM, just put in a particular order with contingencies. And yes, they do start with mind blast.

Stark specifically mentions a note someone sent him complaining that the Mind Flayer's CR was to high ("They shouldn't be any tougher than CR 5!") leading into his explanation of why they included tactics.

I can't answer any of the other questions from the info in this article. You might look at how Star Wars and D20 Modern handle things, or see if there's something Morrus's 3.5 Scooperama page.
 

I'm actually hoping that they drop movement out of standard actions - basically making the standard action what the partial action is today. Then you get one move and one standard action in a round, and a full-round action takes up one move + one standard. It'd be a lot easier to explain than the current method.

J
 

AE, may I ask if you work at Dragon or just get advance copies of the magazine? You always provide information before it hits the street :)
 

No, I just seem to be on the early end of the subscription mailings. I don't know whether it's because I'm in the first four letters of the alphabet and it gets sent sent out first or because I'm in the capital of a central and lightly populated state so it moves through the postal service a little faster. Or perhaps some other reason someone who actually knew what they were talking about could come up with.
 


Skip Williams, as quoted on the Scooperama page:

"Because it's really not necessary. Of course, it also really hasn’t been removed, either. There are still plenty of times when you can only do a single action, and those are still there. If you've seen Wheel of Time, Start Wars, or d20 Modern, you've seen what the game looks like without the partial action. Personally, I thought the term was handy to have, but as the Sage I saw groups self destructing over it, so I'm not gonna miss it at all."
 

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