GothmogIV
Adventurer
Greetings, friends. Bit of a backstory: I'v been playing TTRPGs for 44 years(!). The majority of that time was face to face around a table, and completely done with theater of the mind. Never used minis or maps or grids. In 2019, my group picked up again after a long hiatus (marriages, little kids, geography, etc.) and we've been using a VTT ever since. This has allowed us to play way, way more than we ever could face to face, and it's been a blast. We use Roll20, and occasionally Foundry.
With that said, I have observed that our games have become too focused on maps and tokens. It has all taken on a feel that is way more tactical than narrative (and I am a narrative DM to the core). I spend a lot of time populating tokens, filling out monster character sheets, adding things to online maps, etc. It's a time sink, and it's not the part of DMing that I, personally, enjoy. (We are not using 5e, which would make all of this mechanical stuff super easy.)
So we are about to begin a new campaign using a new system (Castles&Crusades) which has limited support on Roll20 to begin with. I am thinking I want to do this much more theater of the mind, as we used to do for the majority of our gaming time. Players can have paper characters in front of them, or use Troll Lord's rollable character sheets online, or they can just roll on the VTT. Whatevah. Instead of using maps and grids and tokens, I am going to use more art and images. When it comes to combat, I am going to just describe what's happening instead of showing what's happening. In the case of a large or complicated battle, I'd just throw some tokens on a map in order to make things less confusing, but not worry too much about distances and all of that.
I'm wondering if other people play this way, and if so, what pitfalls should I avoid? What are some best practices you can suggest? Any and all advice generously given will be thankfully received. Thank you!
With that said, I have observed that our games have become too focused on maps and tokens. It has all taken on a feel that is way more tactical than narrative (and I am a narrative DM to the core). I spend a lot of time populating tokens, filling out monster character sheets, adding things to online maps, etc. It's a time sink, and it's not the part of DMing that I, personally, enjoy. (We are not using 5e, which would make all of this mechanical stuff super easy.)
So we are about to begin a new campaign using a new system (Castles&Crusades) which has limited support on Roll20 to begin with. I am thinking I want to do this much more theater of the mind, as we used to do for the majority of our gaming time. Players can have paper characters in front of them, or use Troll Lord's rollable character sheets online, or they can just roll on the VTT. Whatevah. Instead of using maps and grids and tokens, I am going to use more art and images. When it comes to combat, I am going to just describe what's happening instead of showing what's happening. In the case of a large or complicated battle, I'd just throw some tokens on a map in order to make things less confusing, but not worry too much about distances and all of that.
I'm wondering if other people play this way, and if so, what pitfalls should I avoid? What are some best practices you can suggest? Any and all advice generously given will be thankfully received. Thank you!