What VTT(s) do you most dislike and why? (Defenders welcome to defend)


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Exactly. And as someone who has done their own content conversion to VTT and professional ones as well (right now I'm converting FrontierSpace). The level of work is not trivial. And at least for niche RPGs, will never pay a living wage even when charing full price for them.

This is important to me as well. It's one reason I chose FG.

Did you not like the various themes or extensions FG has to change the look and feel? Besides just changing the colors and graphics of everything, you can go with an extension like Better Menus that changes from the UI to drop down menus.

Fantasy Ground is the exact same price as a Foundry license. Folks still have stuck in their minds the prices from years past. A perpetual FG Ultimate license is $50. And if you picked it up during the Winter sale last ~November it was only $25. Pretty darn cheap to be able to host unlimited number of free users, forever.
Thanks for correcting me. I was definitely basing my comment on my experience from years ago.
 

At first glance it appeared more user friendly and less technical than others, but I've been having a hell of a time setting things up in the UI. There are a lot of quirks if you're making a custom campaign. So quirky that I suspect that they really just want to you buy and use pre-made stuff from their store.

I think buying stuff is the plan, but having bought the Free League bundle, the pre-made stuff is pretty dialed in. For example, the Forbidden Lands system is just splash screens. There's no text of the adventure, no tactical maps, and no NPCs set up.

Overall, I find that the poor UI design in Alchemy means the VTT gets in the way of playing far more than roll20 or Foundry. Too many clicks. Too many things hidden in favor of spending screen real estate on the splash screens. Not being able to run multiple characters or set up a new PC while you're online. I sometimes wonder if anyone coding the site has actually run a long-term game online.
 

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