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[3.5] Enormous number of changes - some make me wonder why...
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<blockquote data-quote="drnuncheon" data-source="post: 1001012" data-attributes="member: 96"><p>"100gp/hd for 1 min/level nonhazordous tasks and 100xp cost. Just remove the spell instead of making it this lame."</p><p></p><p>"I would probably houserule the costs down by a tenth, or allow a Diplomacy check to lower or waive the costs."</p><p></p><p>Because, you know, a <strong>called</strong> creature who has been pulled from his home plane to come serve your whims should be more than happy to just rush off into suicidal danger and give his life for you, right? Especially if you offer it the princely sum of 60 gp! Or talk nicely to it.</p><p></p><p>C'mon. It's <em>planar ally</em>, not <em>summon more powerful monster</em>. This spell kicks butt. It's an incredible force multiplier. Just look at some of the things that your typical celestial, demon or devil can do <em>at will</em>, and then realize that you can summon them several levels earlier than you could with <em>summon monster</em> (if you could at all) and for a longer time. There needs to be some kind of balance there.</p><p></p><p>"Not going to be using any fixed range changes. I don't like fixed ranges. Range should be determined by caster power."</p><p></p><p>Well...that's the problem, isn't it? Because cone and line, the way they were in 3.0, were the only spells whose <strong>area</strong> changed based on the character's caster power. A more powerful wizard doesn't get a larger <em>fireball</em>, why should he get a larger <em>cone of cold</em>? Why should a feat that makes you able to <em>charm</em> someone from farther away suddenly increase the area of your <em>lightning bolt</em> - especially when there's another feat that's supposed to do that?</p><p></p><p>It may not be a popular change, but I think it makes a lot more sense than the old way.</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1001012, member: 96"] "100gp/hd for 1 min/level nonhazordous tasks and 100xp cost. Just remove the spell instead of making it this lame." "I would probably houserule the costs down by a tenth, or allow a Diplomacy check to lower or waive the costs." Because, you know, a [b]called[/b] creature who has been pulled from his home plane to come serve your whims should be more than happy to just rush off into suicidal danger and give his life for you, right? Especially if you offer it the princely sum of 60 gp! Or talk nicely to it. C'mon. It's [i]planar ally[/i], not [i]summon more powerful monster[/i]. This spell kicks butt. It's an incredible force multiplier. Just look at some of the things that your typical celestial, demon or devil can do [i]at will[/i], and then realize that you can summon them several levels earlier than you could with [i]summon monster[/i] (if you could at all) and for a longer time. There needs to be some kind of balance there. "Not going to be using any fixed range changes. I don't like fixed ranges. Range should be determined by caster power." Well...that's the problem, isn't it? Because cone and line, the way they were in 3.0, were the only spells whose [b]area[/b] changed based on the character's caster power. A more powerful wizard doesn't get a larger [i]fireball[/i], why should he get a larger [i]cone of cold[/i]? Why should a feat that makes you able to [i]charm[/i] someone from farther away suddenly increase the area of your [i]lightning bolt[/i] - especially when there's another feat that's supposed to do that? It may not be a popular change, but I think it makes a lot more sense than the old way. [/QUOTE]
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[3.5] Enormous number of changes - some make me wonder why...
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