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[3.5] Enormous number of changes - some make me wonder why...
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<blockquote data-quote="Cloudgatherer" data-source="post: 1004578" data-attributes="member: 66"><p>Hm. Ok...</p><p></p><p></p><p></p><p>Pretty neat.</p><p></p><p></p><p></p><p>Line? Was there a burning need to create a new type? The old version didn't 'fit the mold' but there was nothing wrong with that.</p><p></p><p></p><p></p><p>Not really an issue for me.</p><p></p><p></p><p></p><p>*blinks* Huh? Wouldn't it just be simpler to say that spells can't pass through the globe? I mean, that is almost what we have here, but before you could fling spells through it, just not into it. It's always been a strange, rarely used spell, IME.</p><p></p><p></p><p></p><p>Then what good is it? That's a 'combat oriented' response, agreed, but dressing warmly/cooly seems to have the same effect (or creative use of ray of frost or burning hands).</p><p></p><p></p><p></p><p>One of those 'why did they do that' changes. It's not like it was easy affecting a 4HD creature to begin with in 3.0.</p><p></p><p></p><p></p><p>Another 'why did they change that' issue.</p><p></p><p></p><p></p><p>I think I've seen one poster, ever, who thought the +3 adjustment was fair for Widen. I even had a character play the PrC that ups the ability to +100% area and he rarely used it (couldn't even Widen a fireball during the time we played). Especially with the ruling that the same metamagic feats don't stack, give all the 'doubling' feats the same treatment: +1 spell level.</p><p></p><p>As for Enlarge, it was rarely taken before, IME. Good for fireing off large cones, but this always ran the risk of blasting your own party as well.</p><p></p><p>The more I read of 3.5, the more I'm tempted to cancel my order. Monte especially pointed out several things I had not heard before that made me think: 'Why? It wasn't an issue so why was it changed?'</p></blockquote><p></p>
[QUOTE="Cloudgatherer, post: 1004578, member: 66"] Hm. Ok... Pretty neat. Line? Was there a burning need to create a new type? The old version didn't 'fit the mold' but there was nothing wrong with that. Not really an issue for me. *blinks* Huh? Wouldn't it just be simpler to say that spells can't pass through the globe? I mean, that is almost what we have here, but before you could fling spells through it, just not into it. It's always been a strange, rarely used spell, IME. Then what good is it? That's a 'combat oriented' response, agreed, but dressing warmly/cooly seems to have the same effect (or creative use of ray of frost or burning hands). One of those 'why did they do that' changes. It's not like it was easy affecting a 4HD creature to begin with in 3.0. Another 'why did they change that' issue. I think I've seen one poster, ever, who thought the +3 adjustment was fair for Widen. I even had a character play the PrC that ups the ability to +100% area and he rarely used it (couldn't even Widen a fireball during the time we played). Especially with the ruling that the same metamagic feats don't stack, give all the 'doubling' feats the same treatment: +1 spell level. As for Enlarge, it was rarely taken before, IME. Good for fireing off large cones, but this always ran the risk of blasting your own party as well. The more I read of 3.5, the more I'm tempted to cancel my order. Monte especially pointed out several things I had not heard before that made me think: 'Why? It wasn't an issue so why was it changed?' [/QUOTE]
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[3.5] Enormous number of changes - some make me wonder why...
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