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[3.5] Enormous number of changes - some make me wonder why...
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<blockquote data-quote="Plane Sailing" data-source="post: 1006282" data-attributes="member: 114"><p>Funnily enough we had *always* played energy resistance on a per attack basis - we never even noticed if it was supposed to be different to that.</p><p></p><p>(and did this make endure elements overpowered? hardly! It was still a rarely-taken choice, after shield/magic missile/mage armour/protection from evil!</p><p></p><p>Also, the old cones were never that difficult to work out - the idea that it was as wide as its distance from you at any point was actually *easier* than the current quarter-circle method IMO.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1006282, member: 114"] Funnily enough we had *always* played energy resistance on a per attack basis - we never even noticed if it was supposed to be different to that. (and did this make endure elements overpowered? hardly! It was still a rarely-taken choice, after shield/magic missile/mage armour/protection from evil! Also, the old cones were never that difficult to work out - the idea that it was as wide as its distance from you at any point was actually *easier* than the current quarter-circle method IMO. [/QUOTE]
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[3.5] Enormous number of changes - some make me wonder why...
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