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[3.5] Enormous number of changes - some make me wonder why...
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<blockquote data-quote="Celtavian" data-source="post: 1009483" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>This type of thinking is one of the reasons why Andy Collin's is not one of my favorite game designers. You have just repeated a sentiment straight from his mouth.</p><p></p><p>I'm sorry. Even my 1st level spells should be useful as I level. It is all I have as a caster for use during adventuring. If I have to combine all my defensive, offensive and utility spells into higher level slots, then I am really limited while the fighter still gets to swing his weapon as often as he likes.</p><p></p><p>All spells should have a general usefulness at any level whether they are first or ninth. The level should be more of a guide for effect, not usefulness. <em>Protection from Arrows</em> should be just as useful for a level 18 caster as it should be for a level 3 caster because the effect is inline with other 2nd level spells. </p><p></p><p>Some of you seem to have very little experience playing casters, or so it seems when you spew the above kind of rubbish. It is hard to survive as a caster period. At high levels you can barely survive a round of melee combat, that is why it is of the utmost importance that you avoid it. </p><p></p><p>Casters are very nicely balanced due to the fact that they can completely avoid melee. If they could not, they would die a very quick death and be reduced to an ineffectual nothing. I have been at plenty of games where an archer absolutely obliterates a caster by taking continous ready actions on the caster to disrupt casting. One of the only saving graces a caster has is the spells he can use to protect him from being utterly annihilated.</p><p></p><p>I can guarantee you that more people will carry magic bows to since busting through <em>Protection from Arrows</em> can be done by a simple, cheap +1 Magic bow. Its well worth the investment because it renders <em>Protection from Arrows</em> useless, utterly and absolutely useless.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1009483, member: 5834"] [b]re[/b] This type of thinking is one of the reasons why Andy Collin's is not one of my favorite game designers. You have just repeated a sentiment straight from his mouth. I'm sorry. Even my 1st level spells should be useful as I level. It is all I have as a caster for use during adventuring. If I have to combine all my defensive, offensive and utility spells into higher level slots, then I am really limited while the fighter still gets to swing his weapon as often as he likes. All spells should have a general usefulness at any level whether they are first or ninth. The level should be more of a guide for effect, not usefulness. [i]Protection from Arrows[/i] should be just as useful for a level 18 caster as it should be for a level 3 caster because the effect is inline with other 2nd level spells. Some of you seem to have very little experience playing casters, or so it seems when you spew the above kind of rubbish. It is hard to survive as a caster period. At high levels you can barely survive a round of melee combat, that is why it is of the utmost importance that you avoid it. Casters are very nicely balanced due to the fact that they can completely avoid melee. If they could not, they would die a very quick death and be reduced to an ineffectual nothing. I have been at plenty of games where an archer absolutely obliterates a caster by taking continous ready actions on the caster to disrupt casting. One of the only saving graces a caster has is the spells he can use to protect him from being utterly annihilated. I can guarantee you that more people will carry magic bows to since busting through [i]Protection from Arrows[/i] can be done by a simple, cheap +1 Magic bow. Its well worth the investment because it renders [i]Protection from Arrows[/i] useless, utterly and absolutely useless. [/QUOTE]
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[3.5] Enormous number of changes - some make me wonder why...
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