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[3.5] Enormous number of changes - some make me wonder why...
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<blockquote data-quote="drnuncheon" data-source="post: 999787" data-attributes="member: 96"><p>Good, now you can actually cast it without your opponents being right on top of you.</p><p></p><p></p><p></p><p>No more arguments on how Empower Spell works with it, I see - and although it's worse off at the lowest levels it remains a viable spell for longer.</p><p></p><p></p><p></p><p>Anyone else thinking that Giant druids are going to be scary? I know I am...</p><p></p><p></p><p></p><p>Nice! This makes the spell a heck of a lot more useful.</p><p></p><p></p><p></p><p>With the changes to how energy resistance works, this doesn't bother me much.</p><p></p><p></p><p></p><p>Yeah - although sleep was always 'level 1 save or die'. Still, it's now even more useless at anything past 1st or 2nd level. Good thing that sorcerers can swap spells, that's the only reason they'd ever take it.</p><p></p><p></p><p></p><p>I like this one. It is a <em>lot</em> more valuable to increase the area a spell affects than it is to increase the range you can cast it at - with the increased area you can potentially catch several more targets.</p><p></p><p>Also, it was pretty wacky to have one feat increase range on some spells and increase area on others, while another feat just increased area - so this is a change to get rid of that senseless confusion.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 999787, member: 96"] Good, now you can actually cast it without your opponents being right on top of you. No more arguments on how Empower Spell works with it, I see - and although it's worse off at the lowest levels it remains a viable spell for longer. Anyone else thinking that Giant druids are going to be scary? I know I am... Nice! This makes the spell a heck of a lot more useful. With the changes to how energy resistance works, this doesn't bother me much. Yeah - although sleep was always 'level 1 save or die'. Still, it's now even more useless at anything past 1st or 2nd level. Good thing that sorcerers can swap spells, that's the only reason they'd ever take it. I like this one. It is a [i]lot[/i] more valuable to increase the area a spell affects than it is to increase the range you can cast it at - with the increased area you can potentially catch several more targets. Also, it was pretty wacky to have one feat increase range on some spells and increase area on others, while another feat just increased area - so this is a change to get rid of that senseless confusion. J [/QUOTE]
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[3.5] Enormous number of changes - some make me wonder why...
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