Well, a Sorcerer Monk could also deliver touch spells along with a physical attack. Such as Chill Touch, Vampiric Touch, Shocking Grasp, etc. Also, could use Alter Self to be a Minotaur (large sized) also....for fun. (not to mention a lot of buffs, some of which last for HOURS per level). Personally, it's what I am currently playing (nice having Mage Armor, WIS bonus, and a high DEX). Then, before a fight Alter Self into Minotaur (for more natural AC bonus). Be sure to take the right feats for hand to hand damage to go up. Once you can do a Prestige Class, Vampire Hunter is cool as it allows you to progress in both spellcasting, and in your Monk hand damage.
I use the tumbling bit all the time. It's so damn high, that even tumbling THROUGH a foe's square is no trouble at all, even with most single digit rolls. Combined with the monk's speed, he can really be anywhere he wants during combat.
I would use Enlarge, but I turned another player on to that tactic, and don't want to steal her thunder. Since our DM has the 3.0 book vs. the 3.5, he goes by this. In 3.0, all of the animal buffs are for HOURS per level, so I basically have most of them on me at the start of an adventure (my Ring of Wizardry helps me have the spell power to do so). So basically, +4 to all of my stats, LOL....