Saeviomagy
Adventurer
mmu1 said:I don't like the change either. In a game where most structures (dungeons, towns, castles) are designed on a human scale, it'll make for ridiculously cramped battlefields - the new Ogre, for example, ends up filling and threatening 1.5 times as much space as the old one. I'm really curious what they did with dragons...
How many ogres do you expect to meet in a human-scaled setting? If it's a dungeon, they'll be living in an ogre-sized section. If it's a castle, it'll be ogre-sized, and if it's a town, you can have all sorts of fun smashing stuff up as they rampage...