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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Help my bard contribute [Thanks guys!]
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<blockquote data-quote="Roland Delacroix" data-source="post: 1017070" data-attributes="member: 1753"><p>I posted a small rant before, but can't seem to find it any more. In short: the Bard is the number one damage dealer in a party and mid-high levels, and it just gets better with 3.5e. Consider that in the standard party there will be about 4 characters using weapons to fight; Cleric, Fighter, Rogue, and Bard. At mid levels that means about 10 attacks in a round, all getting +1 damage (or more) from Bardic song. Then factor in that because of the +1 to attack, maybe 2 of those attacks get through that otherwise would have missed. Once you get Inspire Courage it gets even better. Not only does the target hit more (doing more damage in a round) but he has more HP. That means he can go likely one more round without healing, freeing up the Cleric for another Harm (or whatever). </p><p></p><p>With the new rules at mid level a Bard can do 70-100 points of damage in a round <em>before even taking an action</em>. Simply through bardic Musicing the rest of the party. Toss a few enchantment save-or-die's and a Bard can rule the field in combat. </p><p></p><p>The best thing is that after the battle the Bard still cleans up. He scoots off to write a popular song about how he alone swung the titanic fight. Gets the girl with his good looks and charm. Convinces the innkeep to let these heroes stay and eat free.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 1017070, member: 1753"] I posted a small rant before, but can't seem to find it any more. In short: the Bard is the number one damage dealer in a party and mid-high levels, and it just gets better with 3.5e. Consider that in the standard party there will be about 4 characters using weapons to fight; Cleric, Fighter, Rogue, and Bard. At mid levels that means about 10 attacks in a round, all getting +1 damage (or more) from Bardic song. Then factor in that because of the +1 to attack, maybe 2 of those attacks get through that otherwise would have missed. Once you get Inspire Courage it gets even better. Not only does the target hit more (doing more damage in a round) but he has more HP. That means he can go likely one more round without healing, freeing up the Cleric for another Harm (or whatever). With the new rules at mid level a Bard can do 70-100 points of damage in a round [I]before even taking an action[/I]. Simply through bardic Musicing the rest of the party. Toss a few enchantment save-or-die's and a Bard can rule the field in combat. The best thing is that after the battle the Bard still cleans up. He scoots off to write a popular song about how he alone swung the titanic fight. Gets the girl with his good looks and charm. Convinces the innkeep to let these heroes stay and eat free. [/QUOTE]
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[3.5] Help my bard contribute [Thanks guys!]
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