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[3.5] Help my bard contribute [Thanks guys!]
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<blockquote data-quote="dbm" data-source="post: 1022309" data-attributes="member: 8014"><p>I am in the process of building a bard for a new campaign, using 3.5 rules. We're only starting at 1st level, but as I am a sad muppet I have already planned out all 20 levels of spell aquisition. Ahem...</p><p></p><p>At 5th level as a bard you know 4 first level spells and 3 second level spells. You'll want some of those spells for flexibility type magic, but in terms of combat spells you can have Grease (lvl1), Glitterdust(lvl2) and Sound Burst (lvl2). These spells need Reflex, Will and Fortitude saves respectively so you can cover each base with your combat spells.</p><p></p><p>As for fighting, I've created an Elven bard for the +2 to Dex (amongst over advantages) as I rolled an 18 stat. With the +2 this gives me a 20 which gives me +5 to AC, to hit with bows and at 3rd level I'll pick up Weapon Finesse so it covers my melee attacks too. I picked Weapon Expertise as my 1st level feat (even though I can't actually use it until second level) and I will then be able to up my AC where necessary. My philosophy on Bards in melee is that defence is the highest priority as it will allow you to remain in the fight and whittle away are your foes.</p><p></p><p>In terms of dishing out damage, I used to play a human bard who dual-wielded short swords. This is the best way to do lots of damage with a bard in melee in my opinon - lots of attacks doing a reasonable amount of damage rather then a couple of attacks doing lots of damage each. In higher levels you can pick up Improved and Greate Two Weapon Fighting to end up with 6 attacks per round on a full attack. And since you are dual wielding short swords, taking Improved Crit in shortsword is well worth it. </p><p></p><p>Always remember - as a bard you will be behind the curve compared to specialist characters. But you have the flexibility to oppose your enemies at their weakest suit rather than having only one way to crack their nuts. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Dan</p></blockquote><p></p>
[QUOTE="dbm, post: 1022309, member: 8014"] I am in the process of building a bard for a new campaign, using 3.5 rules. We're only starting at 1st level, but as I am a sad muppet I have already planned out all 20 levels of spell aquisition. Ahem... At 5th level as a bard you know 4 first level spells and 3 second level spells. You'll want some of those spells for flexibility type magic, but in terms of combat spells you can have Grease (lvl1), Glitterdust(lvl2) and Sound Burst (lvl2). These spells need Reflex, Will and Fortitude saves respectively so you can cover each base with your combat spells. As for fighting, I've created an Elven bard for the +2 to Dex (amongst over advantages) as I rolled an 18 stat. With the +2 this gives me a 20 which gives me +5 to AC, to hit with bows and at 3rd level I'll pick up Weapon Finesse so it covers my melee attacks too. I picked Weapon Expertise as my 1st level feat (even though I can't actually use it until second level) and I will then be able to up my AC where necessary. My philosophy on Bards in melee is that defence is the highest priority as it will allow you to remain in the fight and whittle away are your foes. In terms of dishing out damage, I used to play a human bard who dual-wielded short swords. This is the best way to do lots of damage with a bard in melee in my opinon - lots of attacks doing a reasonable amount of damage rather then a couple of attacks doing lots of damage each. In higher levels you can pick up Improved and Greate Two Weapon Fighting to end up with 6 attacks per round on a full attack. And since you are dual wielding short swords, taking Improved Crit in shortsword is well worth it. Always remember - as a bard you will be behind the curve compared to specialist characters. But you have the flexibility to oppose your enemies at their weakest suit rather than having only one way to crack their nuts. :D Dan [/QUOTE]
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