Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
[3.5] Help my bard contribute [Thanks guys!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 1023512" data-attributes="member: 707"><p>You have it exactly right.You raise a lot of interesting points. Here's what my thinking has been thus-far:</p><p></p><p>1. A Whip-Dagger only offers, at best, a +2 Mighty version, so at most you can only apply 2 points of strength bonus to damage. The whip is "capped" in a fashion that other melee weapons aren't.</p><p>2. Mithral Scale Mail is going to be very, very hard to find. It can't be purchased in the DM's homebrew (there's a N/A where its price should be.) So I'm expecting for most of the campaign to be wearing a chain shirt. That means a very low AC. So I'm probably going to have to bump Dex for AC no matter what.</p><p>2b. If I'm bumping dex anyway, I might as well tie my attack bonus to it as well, by using Weapon Finesse. This allows me to increase my attack bonus, AC, and ranged bonus with a single stat, and not worry about strength.</p><p>3. The bard still only has a mid-range attack bonus. Taking penalties to hit for any reason (Power Attack, TWF, oversized weapons, etc.) seems to compound the problem.</p><p></p><p>So with these things in mind, I figured that using a feat to consolidate Attack Bonus and Armor Class Bonus, was a good idea. It means one less stat I have to worry about raising. Plus, Weapon Finesse works with all finessable weapons. That means if I come across <em>Sunblade</em> or a <em>Luck Blade</em>, I'll be able to use a high dex for those weapons, too.</p><p></p><p>That said, you have given me a lot to think about. Switching a focus to strength would mean sacrificing some AC, being a less capable ranged combatant, and having a lower reflex save, as well as those skills which depend upon dex (most notably, Tumble and Balance.) In return, I'd do more damage in melee, and boost skills dependent on strength (Climb, Jump, Swim).</p><p></p><p>You know, this is why I like starting a new campaign. All the endless possibilities! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I need to think about this more...</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1023512, member: 707"] You have it exactly right.You raise a lot of interesting points. Here's what my thinking has been thus-far: 1. A Whip-Dagger only offers, at best, a +2 Mighty version, so at most you can only apply 2 points of strength bonus to damage. The whip is "capped" in a fashion that other melee weapons aren't. 2. Mithral Scale Mail is going to be very, very hard to find. It can't be purchased in the DM's homebrew (there's a N/A where its price should be.) So I'm expecting for most of the campaign to be wearing a chain shirt. That means a very low AC. So I'm probably going to have to bump Dex for AC no matter what. 2b. If I'm bumping dex anyway, I might as well tie my attack bonus to it as well, by using Weapon Finesse. This allows me to increase my attack bonus, AC, and ranged bonus with a single stat, and not worry about strength. 3. The bard still only has a mid-range attack bonus. Taking penalties to hit for any reason (Power Attack, TWF, oversized weapons, etc.) seems to compound the problem. So with these things in mind, I figured that using a feat to consolidate Attack Bonus and Armor Class Bonus, was a good idea. It means one less stat I have to worry about raising. Plus, Weapon Finesse works with all finessable weapons. That means if I come across [i]Sunblade[/i] or a [i]Luck Blade[/i], I'll be able to use a high dex for those weapons, too. That said, you have given me a lot to think about. Switching a focus to strength would mean sacrificing some AC, being a less capable ranged combatant, and having a lower reflex save, as well as those skills which depend upon dex (most notably, Tumble and Balance.) In return, I'd do more damage in melee, and boost skills dependent on strength (Climb, Jump, Swim). You know, this is why I like starting a new campaign. All the endless possibilities! :D I need to think about this more... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[3.5] Help my bard contribute [Thanks guys!]
Top