green slime
First Post
Hi to you, Buck Godot !
Human, 4th lvl. 20 hp
STR 12
DEX 13
CON 14
INT 14
WIS 13
CHR 18 (was 17... became 18 at 4th lvl)
Has NPC starting cash (house rule) of 3,300 gp.
Well, first off, the feats:
Spellcasting Prodigy (gains you an extra 1st spell per day, and ups your DCs by 1)
Extend Spell
Energy Subsitution (Sonic)
Future feats of worth:
Silent Spell
Energy Admixture
Leadership
Heighten Spell
Spell Penetration
Greater Spell Penetration
Empower Spell
Eschew Materials.
Spells:
1st) Shield, Magic Missile, Expeditious Retreat
2nd) Acid Arrow (no SR, and can be extended, as well as empowered)
For higher levels, aim for an admixture of offense, defense, and utility spells covering all the base saves (Fort/Ref/Will).
For 2,000 gp grab a Heward's Handy Haversack, couple of scrolls, potions, a few mundane items, perhaps a mw light xbow, and you're all set to go.
Human, 4th lvl. 20 hp
STR 12
DEX 13
CON 14
INT 14
WIS 13
CHR 18 (was 17... became 18 at 4th lvl)
Has NPC starting cash (house rule) of 3,300 gp.
Well, first off, the feats:
Spellcasting Prodigy (gains you an extra 1st spell per day, and ups your DCs by 1)
Extend Spell
Energy Subsitution (Sonic)
Future feats of worth:
Silent Spell
Energy Admixture
Leadership
Heighten Spell
Spell Penetration
Greater Spell Penetration
Empower Spell
Eschew Materials.
Spells:
1st) Shield, Magic Missile, Expeditious Retreat
2nd) Acid Arrow (no SR, and can be extended, as well as empowered)
For higher levels, aim for an admixture of offense, defense, and utility spells covering all the base saves (Fort/Ref/Will).
For 2,000 gp grab a Heward's Handy Haversack, couple of scrolls, potions, a few mundane items, perhaps a mw light xbow, and you're all set to go.
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