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[3.5] Help needed in creating a Sorcerer (4th Lvl)
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<blockquote data-quote="Buck Godot" data-source="post: 1037044" data-attributes="member: 13426"><p>Hiya everyone....</p><p></p><p> I'm a long time lurker who decied to finally decloak and ask a question.</p><p></p><p> I've seen in a lot of threads that people feel that a sorcerer is superior (or at least on par) with a wizard in 3.0/3.5. </p><p></p><p> However in the games I've played in, our groups have looked at the Sorcerer and turned up their noses (lack of known spells, lack of feats, behind on spell progession, ect). I've always felt the Sorcerer was viable, but never got the chance to play one. </p><p></p><p> Now I am in the position to create a 4th lvl Sorcerer, using Core Rules and Splatbooks (+Magic of Fareun). I'm interested in creating a Sorcerer who specializes in metamagic, but I would like some insight on what feats, spells, and magic items I should be getting.</p><p></p><p> Here are the particulars:</p><p></p><p> Human, 4th lvl. 20 hp</p><p> STR 12</p><p> DEX 13</p><p> CON 14</p><p> INT 14</p><p> WIS 13</p><p> CHR 18 (was 17... became 18 at 4th lvl)</p><p></p><p> Has NPC starting cash (house rule) of 3,300 gp. </p><p></p><p> We have a (at least one) bard in the party, so he wont be the *only* spellcaster, if that matters, but he will probably be the primary spellcaster. And this is for a group that consists of 3rd to 4th lvl characters.</p><p></p><p> Thanks in advance for any help in proving that Sorcerers don't suck.</p><p></p><p> John</p><p></p><p> PS: Also, any ideas on what I should be thinking about for (if) this character advances in levels would also be greatly appreciated.</p></blockquote><p></p>
[QUOTE="Buck Godot, post: 1037044, member: 13426"] Hiya everyone.... I'm a long time lurker who decied to finally decloak and ask a question. I've seen in a lot of threads that people feel that a sorcerer is superior (or at least on par) with a wizard in 3.0/3.5. However in the games I've played in, our groups have looked at the Sorcerer and turned up their noses (lack of known spells, lack of feats, behind on spell progession, ect). I've always felt the Sorcerer was viable, but never got the chance to play one. Now I am in the position to create a 4th lvl Sorcerer, using Core Rules and Splatbooks (+Magic of Fareun). I'm interested in creating a Sorcerer who specializes in metamagic, but I would like some insight on what feats, spells, and magic items I should be getting. Here are the particulars: Human, 4th lvl. 20 hp STR 12 DEX 13 CON 14 INT 14 WIS 13 CHR 18 (was 17... became 18 at 4th lvl) Has NPC starting cash (house rule) of 3,300 gp. We have a (at least one) bard in the party, so he wont be the *only* spellcaster, if that matters, but he will probably be the primary spellcaster. And this is for a group that consists of 3rd to 4th lvl characters. Thanks in advance for any help in proving that Sorcerers don't suck. John PS: Also, any ideas on what I should be thinking about for (if) this character advances in levels would also be greatly appreciated. [/QUOTE]
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[3.5] Help needed in creating a Sorcerer (4th Lvl)
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