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D&D Older Editions, OSR, & D&D Variants
[3.5] Help needed in creating a Sorcerer (4th Lvl)
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<blockquote data-quote="Plane Sailing" data-source="post: 1038755" data-attributes="member: 114"><p>I'm having a blast playing a sorcerer who avoided the typical "must have" spells. This is a 3e built and won't work so well at 3.5e because of the change to endure elements. She is planned around (broadly) fire and charm magics.</p><p></p><p>0th - don't remember, never use them. Not prestidigitation or mage hand though.</p><p>1st - endure elements, burning hands, charm person.</p><p>2nd - pyrotechnics.</p><p></p><p>at 5th level she picked up Protection from Evil (1st) and Combustion (2nd, FR)</p><p></p><p></p><p>She has a 14 CON, and in a party mainly of elves, she has the highest hit points (rolled max hp at levels 2, 3 & 5, only dropped one point at 4th!). No toad familiar <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>She'd typically use burning hands to ignite stuff (we're doing a lot of grassland adventuring at the moment, hooray!) and then stand in that protected (mostly) by endure elements.</p><p></p><p>In 3.5e Endure Elements is nerfed tremendously, becoming useless for a sorcerer which is a shame. Combustion at 2nd level can be replaced with the far superiour scorching ray though.</p><p></p><p>Her feats at 4th level were silent spell, still spell and enlarge spell - for enlarged burning hands, primarily. This of course has been nerfed in 3.5e and it will probably be replaced by eschew materials.</p><p></p><p>Her 6th level feat was going to be spell focus(enchantment), but since that is only +1 in 3.5e I don't think I'll be going that way after all.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1038755, member: 114"] I'm having a blast playing a sorcerer who avoided the typical "must have" spells. This is a 3e built and won't work so well at 3.5e because of the change to endure elements. She is planned around (broadly) fire and charm magics. 0th - don't remember, never use them. Not prestidigitation or mage hand though. 1st - endure elements, burning hands, charm person. 2nd - pyrotechnics. at 5th level she picked up Protection from Evil (1st) and Combustion (2nd, FR) She has a 14 CON, and in a party mainly of elves, she has the highest hit points (rolled max hp at levels 2, 3 & 5, only dropped one point at 4th!). No toad familiar ;) She'd typically use burning hands to ignite stuff (we're doing a lot of grassland adventuring at the moment, hooray!) and then stand in that protected (mostly) by endure elements. In 3.5e Endure Elements is nerfed tremendously, becoming useless for a sorcerer which is a shame. Combustion at 2nd level can be replaced with the far superiour scorching ray though. Her feats at 4th level were silent spell, still spell and enlarge spell - for enlarged burning hands, primarily. This of course has been nerfed in 3.5e and it will probably be replaced by eschew materials. Her 6th level feat was going to be spell focus(enchantment), but since that is only +1 in 3.5e I don't think I'll be going that way after all. Cheers [/QUOTE]
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[3.5] Help needed in creating a Sorcerer (4th Lvl)
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