D&D 3E/3.5 (3.5)Hexblade or perhaps another character?

Socko525

First Post
Alright so I've read through these boards a lot over the years but it's time I finally join up and post!

So here's what I need help with:

I'm currently playing in a campaign as a level 6 Dragon Shaman, and my ability scores are atrocious(my DM makes you roll for your stats, point buying is not an option). So one of the other players(we have 3 including myself) decided to make a new charact because he didn't like his current character. This got me thinking about creating a new one myself.

So I decided what the hell let me roll stats and see how I do.(We roll 4d6 and keep the best 3, if you roll triples you get to add the 4th die too.)
So needless to say my rolling was amazing that day:

24/23/17/17/13/11!

And he's allowing it! So basically I have these stats now and I'm planning on killing off my current character to make a new one. Pretty much every book is allowed, so I can make any character class.

I've decided that I want to be human and I'll be starting at level 5. We are also allowed to take 2 flaws at character creation for bonus feats.

The other players are a Ninja and a Druid, who is focused primarily on spellcasting and healing. So we really don't have anyone that can deal decent melee damage or anyone with more than a d8 hit die.

So basically I need a character to help take on a melee roll and I'm looking for a min. d10 hit die. I also want something a little more exotic than just a straight up fighter or barbarian. Oh and duskblade isn't allowed.

So basically i was looking at hexblade and wanted help building one,
Any suggestions?
Thanks in advance!
 
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I recommend a Warblade from Tome of Battle. It had a d12 hit die and it learns martial combat maneuvers that are basically melee spells (things like throwing enemies, counter attacks as immediate actions, etc). Also, for feats the Warblade can count his class level as a fighter of 2 levels lower (6th level Warblade = 4th level Fighter -> eligible for Weapon Specialization feat). On top of that, it gets bonus feats that improve combat effectiveness.
 


Touche, I should have worded that better, I'll edit now. He's focusing primarily on spellcasting and healing. So we need a character who can hold his own and be a semi-tank
 

Maybe you should be a Warblade. Hexblade's really not very well designed; the man who created the class even admitted so.

He was nice enough to propose a few fixes though.
 

Suggestions:
Hexblade 4/Paladin of Tyrrany 1 (level up till read Pally 3 for
Aura of Despair). ACF Dark Companion for Hexblade.
Crusader 5 (Tome of battle defensive tank class)
Warblade 5 (more offensive tank class)

What are you limited to?
Can you use Pathfinder classes? The Playtest class Magus is a 3/4th version of Duskblade.
Free download at http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8gte

Another idea:
Changling Totomist 3/Fighter 2 (or Warblade 2, basically any full bab) from there enter Warshaper 4 (if live that long).

Totomist gives soulmelds that boost you a good deal (Spinx claws are decent weapons).
That gives you 2 claws of 1d8 that can be boost to 2d6 (after you get Morphic weapons ability from Warshaper).
 

Another idea:
Changling Totomist 3/Fighter 2 (or Warblade 2, basically any full bab) from there enter Warshaper 4 (if live that long).

Totomist gives soulmelds that boost you a good deal (Spinx claws are decent weapons).
That gives you 2 claws of 1d8 that can be boost to 2d6 (after you get Morphic weapons ability from Warshaper).

That is if the DM rules that Changelings qualify. There is not a universal consensus there.
 


Yeah so I've read, I know my DM would allow me to use the upgraded "fix" rules that the creator wrote. But perhaps it is better to just be a warblade instead. I looked at knight and samurai, but I'm not a fan of the lawful/good restriction
 


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