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General Tabletop Discussion
D&D Older Editions
[3.5] Hide Skill Ruling
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<blockquote data-quote="Tellerve" data-source="post: 1049512" data-attributes="member: 2412"><p>In song and silence I believe they have something about being able to get close enough to someone through hiding that if you were within' an amount of feet equal to your hide check then you could move up and he would be caught unaware of you (at least visually). I'm not sure if the same/similar ruling that iwatt was talking about is in Song and Silence as well, but probably was and I just forgot it.</p><p></p><p>As for guards watching a certain area, like a hallway, pass, or whatever the case. I'd give them some severe bonus to their spot check if your just staring at some spot. In the realm of +10 to +20. Normally a spot check represents the general awareness (visually) of a character to notice all around him (hence no bonuses).</p><p></p><p>Also, have your characters peak out from cover and watch the guards, when they aren't looking they cross the distance. If the guards are fixed upon their position then give them the spot bonus or make it near automatic. This allows the players to do the movie shtick of throwing the rock/whatever to some other point and draw the attention of the guards away for a moment and allow them to move safetly.</p><p></p><p>Tellerve</p><p></p><p>EDIT: Sorry, when I said as close as your hide check I really meant hide ranks. So if you had 15 ranks in hide, if you got within 15 feet of someone before they saw you, you could close the 15' to them. This makes it so people with high rolls can't come up from 40' away, and is more tied into their "training" of ranks as opposed to magical items and such</p></blockquote><p></p>
[QUOTE="Tellerve, post: 1049512, member: 2412"] In song and silence I believe they have something about being able to get close enough to someone through hiding that if you were within' an amount of feet equal to your hide check then you could move up and he would be caught unaware of you (at least visually). I'm not sure if the same/similar ruling that iwatt was talking about is in Song and Silence as well, but probably was and I just forgot it. As for guards watching a certain area, like a hallway, pass, or whatever the case. I'd give them some severe bonus to their spot check if your just staring at some spot. In the realm of +10 to +20. Normally a spot check represents the general awareness (visually) of a character to notice all around him (hence no bonuses). Also, have your characters peak out from cover and watch the guards, when they aren't looking they cross the distance. If the guards are fixed upon their position then give them the spot bonus or make it near automatic. This allows the players to do the movie shtick of throwing the rock/whatever to some other point and draw the attention of the guards away for a moment and allow them to move safetly. Tellerve EDIT: Sorry, when I said as close as your hide check I really meant hide ranks. So if you had 15 ranks in hide, if you got within 15 feet of someone before they saw you, you could close the 15' to them. This makes it so people with high rolls can't come up from 40' away, and is more tied into their "training" of ranks as opposed to magical items and such [/QUOTE]
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[3.5] Hide Skill Ruling
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