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[3.5] Hide Skill Ruling
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<blockquote data-quote="bret" data-source="post: 1049777" data-attributes="member: 713"><p>Just wanted to point out that in 3.5 the bonus from the Cloak and Boots is only +5.</p><p></p><p>As for the guard, there are several things you should consider.</p><ul> <li data-xf-list-type="ul">Don't have any areas that provide cover. This would be pretty standard security even in the real world, you want to restrict the approaches so that they have to come through an area that doesn't provide cover.</li> <li data-xf-list-type="ul">Use some magic. A simple Alarm spell (1st level spell) cast by a 4th level caster lasts for 8 hours. A single 4th level apprentice could cover an approach. That would be an appropriate challenge for a 10th level rogue, especially if he reconned the area for a day or so in order to find out the guard rotation and such.</li> <li data-xf-list-type="ul">There should be multiple guards. Assuming the guards are fighter types, they could take the Alertness feat. With 4 guards, you can get +6 from Aid Another (three guards all aiding the fourth) which helps even things out. What this comes out to is each guard has an overlapping area they are looking at, so if one misses something the other will hopefully catch it.</li> <li data-xf-list-type="ul">The player has made it a focus of his character to not be seen. If it is just peon guards, he should have about as much chance of sneaking up successfully as a fighter of equal level would have of just slaughtering the guards. In other words, hiding and sneaking is what Rogues do. Don't try and make it so even a commoner is impossible to sneak up on.</li> </ul></blockquote><p></p>
[QUOTE="bret, post: 1049777, member: 713"] Just wanted to point out that in 3.5 the bonus from the Cloak and Boots is only +5. As for the guard, there are several things you should consider. [list] [*]Don't have any areas that provide cover. This would be pretty standard security even in the real world, you want to restrict the approaches so that they have to come through an area that doesn't provide cover. [*]Use some magic. A simple Alarm spell (1st level spell) cast by a 4th level caster lasts for 8 hours. A single 4th level apprentice could cover an approach. That would be an appropriate challenge for a 10th level rogue, especially if he reconned the area for a day or so in order to find out the guard rotation and such. [*]There should be multiple guards. Assuming the guards are fighter types, they could take the Alertness feat. With 4 guards, you can get +6 from Aid Another (three guards all aiding the fourth) which helps even things out. What this comes out to is each guard has an overlapping area they are looking at, so if one misses something the other will hopefully catch it. [*]The player has made it a focus of his character to not be seen. If it is just peon guards, he should have about as much chance of sneaking up successfully as a fighter of equal level would have of just slaughtering the guards. In other words, hiding and sneaking is what Rogues do. Don't try and make it so even a commoner is impossible to sneak up on. [/list] [/QUOTE]
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