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3.5 high level woes and Paizo's hand in it.
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<blockquote data-quote="DwarvenDog" data-source="post: 4703634" data-attributes="member: 40792"><p>What are the non-paizo, high-level adventures that we can compare these to? Can we say that "company X" does high-level 3.5 really well? Does Whiterock or World's Largest Dungeon fix the high-level burnout problem?</p><p></p><p>I ran a high-level 3.5 game from first through 21st level or so, drawing on the original 3rd edition modules from Sunless Citadel through Bastion of Broken Souls. I hit some massive burnout points there as well. High-level is a beast to run, and your players need to be on their game, all the time, to run their characters effectively. Preparing for it takes a lot of work as well, and not everyone wants to devote that kind of time to mind-numbing number-crunching.</p></blockquote><p></p>
[QUOTE="DwarvenDog, post: 4703634, member: 40792"] What are the non-paizo, high-level adventures that we can compare these to? Can we say that "company X" does high-level 3.5 really well? Does Whiterock or World's Largest Dungeon fix the high-level burnout problem? I ran a high-level 3.5 game from first through 21st level or so, drawing on the original 3rd edition modules from Sunless Citadel through Bastion of Broken Souls. I hit some massive burnout points there as well. High-level is a beast to run, and your players need to be on their game, all the time, to run their characters effectively. Preparing for it takes a lot of work as well, and not everyone wants to devote that kind of time to mind-numbing number-crunching. [/QUOTE]
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3.5 high level woes and Paizo's hand in it.
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