cangrejoide
First Post
Forked from: Campaign ends badly, 4th edition here we come!
Okay from my own acnecdotal experience: the day I decided to give up on DMing 3.5 was after a grueling AP made by Paizo. The schackled city Adventure path. I loved the setting, I loved the plot. But the encounters were tiresome, maybe it was not paizo's fault, but they made their encounters geared to maxed out characters and any non-optimized party would surely end in a TPK.
I know 3.5 High level rules were not the best, but how many of you got to this revelation after playing any of the Paizo's APs? How many of you gave up on 3.5 shortly after that?
Did Paizo actually helped a lot of people move to 4E?
(PS I love and I am currently running AOW under 4E)
Unless you were just burned out and wanted a change of pace, which is understandable too. High level 3.x is a pain.
Afterwards we unanimously agreed that we would not finish the campaign and leave things as is because we didn't really enjoy high level play very much.
In my game big D went down in a 2 and a half rounds. Kyuss himself lasted 4. Wouldn't have been so bad but each of those fights took 2 hours to get through! So I was pretty much done with high level 3E after that. When I run 3E again it will be a 10th level cap tops.
We got half way thru Savage Tide, and I just ended the campaign. I was so burnt out on 3.x at that point that I wasn't going to run another adventure in it. 4e came out the same time, so I just bailed.
I think burn-out was my big problems as well. I did not enjoy running a high level 3.5 game. I think the fact that the game died was OK. Everyone is ready to give 4th a go.
Beldar
I know a guy whose AoW campaign crashed thanks to the Big H. Went to 4e.
I've actually never had a TPK. Usually my campaign crashes due to player or DM issues.
As for my AoW campaign, the players I have are way to tactical and skilled to have died in those last few adventures. I had to really beef up the encounters to even challenge them. Big D and K were nearly killed in the first 2 to 5 rounds, and were easily killed off even with the modifications I made. But the encounters did show that 3.x was totally broken at high level and really needed fixing… the end of that campaign really got me excited for 4e.
4e was coming out, and 3.5 was getting difficult to run even at 12-14th level. So far 4e has been great to run so far, but I haven't seen any paragon or epic level play yet to judge if they 'fixed' it (although most reports I read say it is good).
It's alright, my players got to the end, stopped Kyuss, and I still consider the campaign a failure. It just wasn't fun anymore in the last 4 adventures, I was just going through the paces for the benefit of the players who wanted to see it through to the end, irregardless of the fact that they were on their 3rd party at the end. Playing that high-level stuff reminds me of trying to walk through neck-deep mud.
A big part of the problem was the stats. High level 3e is incredibly hard to do. If it had been for 5th level PCs it might have been ok. It was one factor in me changing to running 3e with a 1-10 or 1-12 level range instead of 1-20.
We played until about 17th level in the AoW. I think we had 2 TPKs and a lot of player character death. We stopped at the island adventure as 3.5 was burning the whole group out. We didn't touch D&D again until 4th.
Okay from my own acnecdotal experience: the day I decided to give up on DMing 3.5 was after a grueling AP made by Paizo. The schackled city Adventure path. I loved the setting, I loved the plot. But the encounters were tiresome, maybe it was not paizo's fault, but they made their encounters geared to maxed out characters and any non-optimized party would surely end in a TPK.
I know 3.5 High level rules were not the best, but how many of you got to this revelation after playing any of the Paizo's APs? How many of you gave up on 3.5 shortly after that?
Did Paizo actually helped a lot of people move to 4E?
(PS I love and I am currently running AOW under 4E)
Last edited: