Mustrum_Ridcully
Legend
Hmm, so Paizo is to "blame" only for being unable to provide suitable adventure paths for a lot of DM or their groups?No offense to anyone, but I wouldn't blame Paizo for this...I'd blame the DM's.
Hmm, so Paizo is to "blame" only for being unable to provide suitable adventure paths for a lot of DM or their groups?No offense to anyone, but I wouldn't blame Paizo for this...I'd blame the DM's.
No offense to anyone, but I wouldn't blame Paizo for this...I'd blame the DM's. As a DM you have to know what your players can handle, and what constitutes a balanced or tough encounter for them. (and when to recognize an impossible encounter).
Those over the top, very maximized, near impossible end battles can be easily toned down to a more appropriate level of difficulty.
This logic makes it impossible to evaluate a published adventure at all, doesn't it? The DM can theoretically adjust any shortcoming of a module.
Hmm, so Paizo is to "blame" only for being unable to provide suitable adventure paths for a lot of DM or their groups?
No offense to anyone, but I wouldn't blame Paizo for this...I'd blame the DM's.
Hmm, so Paizo is to "blame" only for being unable to provide suitable adventure paths for a lot of DM or their groups?
Pretty much yeah, but that's the nature of an RPG, its all in the hands of individual DM's. That's what a DM is supposed to do. Not every published adventure (of any level, in any form) will work with every gaming group or mix of PC's.
Which leads to the main point, Paizo wasn't the problem, the High Level rules were the problem. Paizo could only work with what they had.
If Paizo provided adventures that were to easy, than they'd be boring and no one would get excited about playing them. They wouldn't be memorable. No, I have to agree. The DM needs to modify every adventure to the specifics of his or her group.
What are the non-paizo, high-level adventures that we can compare these to? Can we say that "company X" does high-level 3.5 really well? Does Whiterock or World's Largest Dungeon fix the high-level burnout problem?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.