MarkB
Legend
Or you could really hack up the game, and make playbooks represent not just an individual but an officer and the soldiers under their command. Early in the game, each player only controls a tiny squad and the engagements are suitably small, but as the group increases in tier (which is linked to rank) the number of soldiers under their command increases accordingly, perhaps even exponentially, and their special abilities are all about directing those forces as a whole.Does seem like an issue with any scheme where you move up the ranks. I'd avoid that paradigm. Instead have progression in terms of mission type, sort of ala Mech Commander. Starting out with basic scouting for your platoon/company and on up into successively more elite missions.
So scores become battles - first small skirmishes or infiltrations, later on major engagements - but they're still governed by FitD narrative-style rules instead of wargame-style mass combat rules.