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3.5 high level woes and Paizo's hand in it.
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<blockquote data-quote="S'mon" data-source="post: 4703809" data-attributes="member: 463"><p>I have no experience with Paizo adventures, and I encountered the same problems as everybody else.</p><p></p><p>The only time I really had fun with high level 3e was GMing some solo stuff with an 18th level Fighter type character, he had fun leading his armies, hacking up CR 8 monsters, slaying the evil high priest, negotiating with the diplomats of rival powers, and the 3e rules rarely intruded too much.</p><p></p><p>Anything that was supposed to involve a challenging battle for a group of 15th+ PCs was dire. Either it was trivially easy or TPK territory (with a few PCs escaping). That was equally true of published stuff like Necropolis as homebrew stuff.</p><p></p><p>And I could never send enemies to ambush the PCs. 1st strike advantage was so overwhelming that the PCs would have had no chance of survival.</p><p></p><p>The game had seemed to work fine through the 1st 10-12 levels, as long as no high-CR (16+) foes appeared, so now I just run the game in a 1-10/12 level range and it works fine.</p><p></p><p>I do think 3e's claim to 'fix high level play' was the biggest load of codswallop in the history of RPGs.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4703809, member: 463"] I have no experience with Paizo adventures, and I encountered the same problems as everybody else. The only time I really had fun with high level 3e was GMing some solo stuff with an 18th level Fighter type character, he had fun leading his armies, hacking up CR 8 monsters, slaying the evil high priest, negotiating with the diplomats of rival powers, and the 3e rules rarely intruded too much. Anything that was supposed to involve a challenging battle for a group of 15th+ PCs was dire. Either it was trivially easy or TPK territory (with a few PCs escaping). That was equally true of published stuff like Necropolis as homebrew stuff. And I could never send enemies to ambush the PCs. 1st strike advantage was so overwhelming that the PCs would have had no chance of survival. The game had seemed to work fine through the 1st 10-12 levels, as long as no high-CR (16+) foes appeared, so now I just run the game in a 1-10/12 level range and it works fine. I do think 3e's claim to 'fix high level play' was the biggest load of codswallop in the history of RPGs. [/QUOTE]
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