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General Tabletop Discussion
*TTRPGs General
3.5 high level woes and Paizo's hand in it.
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<blockquote data-quote="DrunkonDuty" data-source="post: 4704882" data-attributes="member: 54364"><p>I've jumped to the end of this thread after reading only the first few posts, because I was worried about spoliers. So apologies if I go over stuff already said. </p><p> </p><p>I'm very interested to read the OP, as I was beginning to think much the same thing: the APs are designed for hard core munchkin characters. Allow me to explain my experience.</p><p> </p><p>Age of Worms spoilers follow.</p><p> </p><p>We are into the second part of Age of Worms, the mines with the Ebon Triad cultists. Our party was 7 strong (down to 6 now.) So I was interested to read that the AoW was designed for 6. </p><p> </p><p>So far we have avoided 3 TPKs purely out of GM fudging.</p><p> </p><p>1st: at the end of the Whispering Cairn. 5x 1st and 2nd level characters fighting 2x power gamed 6th level monsters (the Wind Duke's soldiers) which are given automatic surprise and, with +9 Initiative almost certainly first action in the round after that. A miracle* any one survived.</p><p> </p><p>2nd: in the the temple of Hextor. Bad guys 3rd and 4th level, party 2nd and 3rd. Numbers even. Partly this was the fault of the GM just deciding one of the bad guys could run down a 20 foot wall, across 20 feet of sand in the arena, get an attack in and stand between us the escape route. Said bad guy was spiked chain wielding trip monkey. We got past him and were about to run when a PC who'd died in an earlier fight came back in a flash of light, all buffed out the wazoo* and turned the tide of battle.</p><p> </p><p>3rd: Penultimate fight against the Erythnul cultists. Tough bottle-neck to get into the cave followed by being attacked by a 6th level barbarian (party 3rd and 4th level) with additional buffs from potions. Miracle we survived.*</p><p> </p><p>*All miracles supplied by GM fiat. Conditions apply.</p><p> </p><p>I don't like this style of play. I should maybe point my GM to this thread. It might give him some pointers about how to handle/tone down the AP.</p><p> </p><p>cheers all.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4704882, member: 54364"] I've jumped to the end of this thread after reading only the first few posts, because I was worried about spoliers. So apologies if I go over stuff already said. I'm very interested to read the OP, as I was beginning to think much the same thing: the APs are designed for hard core munchkin characters. Allow me to explain my experience. Age of Worms spoilers follow. We are into the second part of Age of Worms, the mines with the Ebon Triad cultists. Our party was 7 strong (down to 6 now.) So I was interested to read that the AoW was designed for 6. So far we have avoided 3 TPKs purely out of GM fudging. 1st: at the end of the Whispering Cairn. 5x 1st and 2nd level characters fighting 2x power gamed 6th level monsters (the Wind Duke's soldiers) which are given automatic surprise and, with +9 Initiative almost certainly first action in the round after that. A miracle* any one survived. 2nd: in the the temple of Hextor. Bad guys 3rd and 4th level, party 2nd and 3rd. Numbers even. Partly this was the fault of the GM just deciding one of the bad guys could run down a 20 foot wall, across 20 feet of sand in the arena, get an attack in and stand between us the escape route. Said bad guy was spiked chain wielding trip monkey. We got past him and were about to run when a PC who'd died in an earlier fight came back in a flash of light, all buffed out the wazoo* and turned the tide of battle. 3rd: Penultimate fight against the Erythnul cultists. Tough bottle-neck to get into the cave followed by being attacked by a 6th level barbarian (party 3rd and 4th level) with additional buffs from potions. Miracle we survived.* *All miracles supplied by GM fiat. Conditions apply. I don't like this style of play. I should maybe point my GM to this thread. It might give him some pointers about how to handle/tone down the AP. cheers all. [/QUOTE]
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