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General Tabletop Discussion
*TTRPGs General
3.5 high level woes and Paizo's hand in it.
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<blockquote data-quote="vagabundo" data-source="post: 4705337" data-attributes="member: 55864"><p>Of course, but I think the slowness of the combat round leads to disengagement from the game and that exacerbates the problem. A vicious circle.</p><p></p><p>It can be hard to get higher level 3.x combat rounds to go at a good pace, very hard. It is one thing that 4e got right, to some extent. While the overall time spent in combat may not have changed greatly, the number of rounds has increased, players dont have to wait as long for their round and engage more in the scene. YMMV of course.</p><p></p><p>Some of these gains, for my group anyway, is to do with prep; I've printed out power cards and they were a big time saver. Now I've doing up sheet per level on the character bulder and it does all the maths wonderfully. Similar tools for 3e might help.</p><p></p><p>@OP: For the record I do not think Paizo are to blame, it is just something that is inherent in the system.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4705337, member: 55864"] Of course, but I think the slowness of the combat round leads to disengagement from the game and that exacerbates the problem. A vicious circle. It can be hard to get higher level 3.x combat rounds to go at a good pace, very hard. It is one thing that 4e got right, to some extent. While the overall time spent in combat may not have changed greatly, the number of rounds has increased, players dont have to wait as long for their round and engage more in the scene. YMMV of course. Some of these gains, for my group anyway, is to do with prep; I've printed out power cards and they were a big time saver. Now I've doing up sheet per level on the character bulder and it does all the maths wonderfully. Similar tools for 3e might help. @OP: For the record I do not think Paizo are to blame, it is just something that is inherent in the system. [/QUOTE]
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3.5 high level woes and Paizo's hand in it.
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