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*TTRPGs General
3.5 high level woes and Paizo's hand in it.
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<blockquote data-quote="billd91" data-source="post: 4705416" data-attributes="member: 3400"><p>There's no specific formula and you may not even have to do it. The DM's job is to know his players and their PCs and have a rough idea of what they can and cannot do. And then, if running a tailored campaign like an AP, adjust the AP a bit to accomodate the play style of the group. </p><p></p><p>I've been running Shackled City for a group of 5 players, only one of which does a lot of optimization, and they're doing quite well without me nerfing a thing. That one player who powergames the most is very much a team player. The characters he makes up have very interesting suites of powers that work well together, but he works well with the rest of the party, doesn't hog the spotlight, and exhibits a lot of in-character leadership.</p><p>He also DMs a lot and so has a good perspective on RP gaming in general.</p><p></p><p>When you've got that sort of thing going for a gaming group, system mastery, and differences between player's levels of system mastery, aren't much of a problem. It's mainly a problem when the ones with mastery don't work well with those without it or don't recognize how that difference interacts with the game as it will be presented by the DM.</p></blockquote><p></p>
[QUOTE="billd91, post: 4705416, member: 3400"] There's no specific formula and you may not even have to do it. The DM's job is to know his players and their PCs and have a rough idea of what they can and cannot do. And then, if running a tailored campaign like an AP, adjust the AP a bit to accomodate the play style of the group. I've been running Shackled City for a group of 5 players, only one of which does a lot of optimization, and they're doing quite well without me nerfing a thing. That one player who powergames the most is very much a team player. The characters he makes up have very interesting suites of powers that work well together, but he works well with the rest of the party, doesn't hog the spotlight, and exhibits a lot of in-character leadership. He also DMs a lot and so has a good perspective on RP gaming in general. When you've got that sort of thing going for a gaming group, system mastery, and differences between player's levels of system mastery, aren't much of a problem. It's mainly a problem when the ones with mastery don't work well with those without it or don't recognize how that difference interacts with the game as it will be presented by the DM. [/QUOTE]
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