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3.5 high level woes and Paizo's hand in it.
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<blockquote data-quote="Saracenus" data-source="post: 4705771" data-attributes="member: 47839"><p>As a player, 3e is fun to play. I only have one character to take care of and I can pre-stat out any commonly used abilities and buffs.</p><p></p><p>As a DM 3e becomes an exponential nightmare. Its only made worse when you start adding players after the 4th.</p><p></p><p>My current 3.5 campaign has 8 players and it is becoming unmanageable. The combat rounds are long and people are having trouble staying focused on the game during the wait for their turns. This is at 6th level where only one PC has iterative attacks. Yes, the gulf between optimized and non-optimized players is already evident and wide.</p><p></p><p>Worse, my prep time is too damn long. I am using pre-published adventures that I have to modify heavily. I don't enjoy this and I don't have the time for it. My game will probably die soon. I am going to loose some people when I switch to 4e.</p><p></p><p>I have been playing and DMing since the early 80s and I was a Living Greyhawk junkie so I am very familiar with the good and the bad with 3e.</p><p></p><p>Any system that requires the DM to patch over its faults to make it playable is flawed. 3e is bloated with choices that make it nearly impossible to provide a balanced encounter without hurculean effort.</p><p></p><p>Anyway, I don't blame Piazo for the problem but their encounter design doesn't help it.</p></blockquote><p></p>
[QUOTE="Saracenus, post: 4705771, member: 47839"] As a player, 3e is fun to play. I only have one character to take care of and I can pre-stat out any commonly used abilities and buffs. As a DM 3e becomes an exponential nightmare. Its only made worse when you start adding players after the 4th. My current 3.5 campaign has 8 players and it is becoming unmanageable. The combat rounds are long and people are having trouble staying focused on the game during the wait for their turns. This is at 6th level where only one PC has iterative attacks. Yes, the gulf between optimized and non-optimized players is already evident and wide. Worse, my prep time is too damn long. I am using pre-published adventures that I have to modify heavily. I don't enjoy this and I don't have the time for it. My game will probably die soon. I am going to loose some people when I switch to 4e. I have been playing and DMing since the early 80s and I was a Living Greyhawk junkie so I am very familiar with the good and the bad with 3e. Any system that requires the DM to patch over its faults to make it playable is flawed. 3e is bloated with choices that make it nearly impossible to provide a balanced encounter without hurculean effort. Anyway, I don't blame Piazo for the problem but their encounter design doesn't help it. [/QUOTE]
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