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*TTRPGs General
3.5 high level woes and Paizo's hand in it.
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<blockquote data-quote="Erik Mona" data-source="post: 4707351" data-attributes="member: 2174"><p>Jason would be a better person to answer this, but from what I have read and played so far I'd say that the biggest changes come from additional combat options for warrior types (usually accessed through feats) that allow them to stay "competitive" with their spellcasting brethren and a LOT of subtly changed spells. Someone above mentioned disjunction, and dispel magic/greater dispel is another example. This type of spell requires a ton of additional die rolls that grind the game to a halt, so those have been simplified somewhat. Also, most (if not all) "save or die" spells are gone.</p><p></p><p>There are a lot more changes along these lines, but an overview will have to wait until I'm a little more familiar with them. Jason only finished his primary design on Monday, after all!</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 4707351, member: 2174"] Jason would be a better person to answer this, but from what I have read and played so far I'd say that the biggest changes come from additional combat options for warrior types (usually accessed through feats) that allow them to stay "competitive" with their spellcasting brethren and a LOT of subtly changed spells. Someone above mentioned disjunction, and dispel magic/greater dispel is another example. This type of spell requires a ton of additional die rolls that grind the game to a halt, so those have been simplified somewhat. Also, most (if not all) "save or die" spells are gone. There are a lot more changes along these lines, but an overview will have to wait until I'm a little more familiar with them. Jason only finished his primary design on Monday, after all! [/QUOTE]
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3.5 high level woes and Paizo's hand in it.
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