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3.5 high level woes and Paizo's hand in it.
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<blockquote data-quote="Erik Mona" data-source="post: 4707369" data-attributes="member: 2174"><p>Well, as long as we're painting with broad brushes, I'll say that the people who seem most critical of what we're doing are the ones who think the entire system must be destroyed in order to make it any fun at all.</p><p></p><p>Obviously, both "camps" (are they camps?) are a little strung out on hyperbole and often don't attempt very hard to see the other point of view.</p><p></p><p>All of the things you listed in your list of irreparably broken items are things that Jason has addressed in one form or another in the Pathfinder rules. Granted some of these changes didn't happen until the playtest and thus are not public yet, but they have been addressed.</p><p></p><p>Have they been addressed to your satisfaction? Reading your posts I'd have to say "probably not," but then I strongly suspect you are not in the target audience of Pathfinder anyway, since you obviously hated 3.5. Lots of us didn't, but that doesn't mean that we're immune to its flaws. </p><p></p><p>Contrary to your sweeping generalization, I think the most commonly heard criticism from people who _are_ excited about Pathfinder is that they're worried about the unbalanced nature of high-level play. "Fixing" these issues while remaining true to our compatibility goals will of course be the real trick.</p><p></p><p>Will we push things too far from the 3.5 core to appeal to the 3.5 die-hards? Will our changes be enough to get people who have given up on 3.5 to give Pathfinder a look?</p><p></p><p>We won't know that until this upcoming August, at the earliest. All I can do as a publisher is put the very best people on the job and trust that they will do excellent work. I can prod them on one direction or the other, but I've got to trust them.</p><p></p><p>And I do. I'm enormously pleased with what Jason and the thousands of playtesters have been able to bring us, and I am now looking forward to high-level play in a way that I never did in the era of "straight" 3.0 or 3.5.</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 4707369, member: 2174"] Well, as long as we're painting with broad brushes, I'll say that the people who seem most critical of what we're doing are the ones who think the entire system must be destroyed in order to make it any fun at all. Obviously, both "camps" (are they camps?) are a little strung out on hyperbole and often don't attempt very hard to see the other point of view. All of the things you listed in your list of irreparably broken items are things that Jason has addressed in one form or another in the Pathfinder rules. Granted some of these changes didn't happen until the playtest and thus are not public yet, but they have been addressed. Have they been addressed to your satisfaction? Reading your posts I'd have to say "probably not," but then I strongly suspect you are not in the target audience of Pathfinder anyway, since you obviously hated 3.5. Lots of us didn't, but that doesn't mean that we're immune to its flaws. Contrary to your sweeping generalization, I think the most commonly heard criticism from people who _are_ excited about Pathfinder is that they're worried about the unbalanced nature of high-level play. "Fixing" these issues while remaining true to our compatibility goals will of course be the real trick. Will we push things too far from the 3.5 core to appeal to the 3.5 die-hards? Will our changes be enough to get people who have given up on 3.5 to give Pathfinder a look? We won't know that until this upcoming August, at the earliest. All I can do as a publisher is put the very best people on the job and trust that they will do excellent work. I can prod them on one direction or the other, but I've got to trust them. And I do. I'm enormously pleased with what Jason and the thousands of playtesters have been able to bring us, and I am now looking forward to high-level play in a way that I never did in the era of "straight" 3.0 or 3.5. [/QUOTE]
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