Plane Sailing
Astral Admin - Mwahahaha!
PS, Druids get earthquake earlier than anyone else now, which is good.
There's no reason whatsoever to empower ice storm when flame strike is the same level. At 7th level you're talking 7d6 reflex for half vs. 5d6 no save. Which makes ice storm worthwhile if you expect saves to be made.DM_Matt said:
Its called Empower Spell![]()
Although it does of course make it a sixth-level spell, but its nifty for a high-level druid.
Destil said:
EDIT, AGAIN: I thought that looked fishy... druidic Flame Strike breaks the arcane damage limits for 4th level spells (10d6), and blows the divine limits so far out of the water you can't even see them (both 4th and 5th level divine are 10d6). AND it has that entire "half divine power" thing going for it, which should likely put it at the higher end of 15d6 steps (7th level divine), though that's debatable. Who cares what they got in 3eR, druid fire-power already rocked with just that one spell and empower. Why didn't anyone ever play a dedicated druid in my games? I'm plesently suprised....
Cyronax said:
Also, if anyone wants to see the fury of a lone high level druid, check out Sepulchrave's story hours. Nwm rocks beyond all belief.
C.I.D.
LordAO said:I don't understand why anyone should "replace" a Sorcerer or Wizard. That's stupid. If Druids are just as good as they are, then how can they justify all of the disadvanatages Wizards and Sorcerers have?
Hardhead said:
You're right, I *did* forget it.
Flame Strike *is* a really good spell, even with a small 10' radius.