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[3.5] How could a druid "almost replace a sorcerer?"

Skaros said:


Noone, and definitely not Andy C., said they 'should' replace a sorcerer or wizard.

It was more of a "could almost" (note the 'almost' part).

Basically, its just saying that the druid is a more potent spellcaster now.

Skaros

Well since the wiz/sor gets d4 hp, 2 skill points and 1 good save no class should even "could almost".
 

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Re: Re: Re: Re: [3.5] How could a druid "almost replace a sorcerer?"

Destil said:
There's no reason whatsoever to empower ice storm when flame strike is the same level. At 7th level you're talking 7d6 reflex for half vs. 5d6 no save. Which makes ice storm worthwhile if you expect saves to be made.

<SNIP>

Unless you're attacking rogues or monks, then it's 0d6 for flame strike (evasion and of course they save!) or 5d6 for ice storm. The no save feature is very nice vs evasion.

PS
 

Re: Re: Re: Re: Re: [3.5] How could a druid "almost replace a sorcerer?"

Storminator said:


Unless you're attacking rogues or monks, then it's 0d6 for flame strike (evasion and of course they save!) or 5d6 for ice storm. The no save feature is very nice vs evasion.

PS

This is a campaign dependent thing but I don't see nearly enough monks or rogues to make this anyhting more than a marginal benefit. And heck even monks and rogues fail there save now and then.
 

Another advantage of ice storm... protection against Fire (or immunity to Fire) is somewhat more common than protection/immunity to Cold.

Aaaand.... half of an ice storm's damage is non-elemental.

That's very useful!
 

Re: Re: Re: Re: Re: Re: [3.5] How could a druid "almost replace a sorcerer?"

Shard O'Glase said:


This is a campaign dependent thing but I don't see nearly enough monks or rogues to make this anyhting more than a marginal benefit. And heck even monks and rogues fail there save now and then.

True. But I see lots of spells that are good in one campaign and suck in another. If ice storm doesn't float your boat, don't use it.

If you look in the "things you should never say" thread, our whole group is evasion happy, so this is exactly the sort of spell that hits us. Well, that and horrid wilting. :)

PS
 



Druids are jacks of all trades, master of a few.

Their evocations won't make you forget a wizard, but they will get the job done at a basic level. They can get the job done if there is no wizard, but you'd still be ebtter off with a wizard.

Their melee combat ability won't make the party fighter feel unneeded, but they can hold their own in a battle with a decent CR monster.

Their missile combat is fairly weak, but they have spellcasting to fill that role.

They can heal. If they find they need more combat spells and less healing they can switch that healing out for summon creatures.

They are the best scouts in the game. No other class has spot and listen as class skills with such a strong reason to maximize wisdom.

They have a plethora of defensive spells and utility spells.

They can create a small army on a whim. Summon a few animals, animal growth on them (and yourself in wildshape), barkskin/stoneskin on you (and your animal companion), etc .... A druid can expend a significant portion of his power in a few rounds. They have a knack for stacking spell effects on spell effects and creating bigger effects out of the result. People have not really begun to appreciate the full use of share spell with the animal companion.

An idea that sounds fun to me is the mounted druid. Use your animal companion on a mountable creature and then use share spells to share some nifty abilities with it (while it is constantly within 5' of you).
 



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