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3.5 IH stuff from my old notes
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 9316747" data-attributes="member: 11368"><p><strong>Garganaut Template</strong></p><p></p><p>A garganaut is a mighty cosmic undead being, a blighted extrusion of the dimension of entropy. Whatever body it might once have possessed has faded into the non-being of Byss; it now manifests as an outline darker than darkness, a hole in reality visible even against the black of space. Contact, or even <em>proximity</em>, to a garganaut can kill a being or obviate its existence, pulling it into the unreality that exists within the garganaut's void-presence.</p><p></p><p>Any garganauts currently existing within the reality that is the demiurge's body are generally bound into slumber/imprisonment alongside the sidereals, but they can be woken/freed by cosmic cataclysms, and free garganauts could exist separated from this reality or in other realities.</p><p></p><p>If a new garganaut (not yet bound) arose from lesser undead, this would probably lead to an imprisonment attempt by a strike force of the most powerful immortals and angels, possibly aided by inevitables and intelligibles as well.</p><p></p><p>“Garganaut” is a template that can be added to any character, vampire, nosferatu, mummy, hunefer, welkin, lich, demilich, or akalich - overlapping those templates rather than adding to them. A garganaut has usually spent at least tens of thousands of years as a welkin or akalich, but very extreme circumstances (such as the direct intervention of the First One of Entropy) could potentially transform a lesser undead, or even a living mortal, directly into a garganaut.</p><p></p><p>A garganaut can also arise as divine progeny of sidereals (see <em>Ascension </em>p. 22) if the parents fail to provide the necessary quintessence; to build such an entity, apply the garganaut template to an outsider with 150 HD and 75 integrated class levels.</p><p></p><p>It is suggested that the garganaut template only be applied to creatures with at least 150 HD/levels but that is not an absolute.</p><p></p><p><strong>Type </strong>Becomes undead if not already</p><p></p><p><strong>HD</strong> A garganaut has d100s for hit dice, and always has x4 maximum hit points.</p><p></p><p><strong>Initiative</strong> Perfect Initiative</p><p></p><p><strong>Speed</strong> Supersonic (6710 ft.), Fly (Perfect Maneuverability) – if not already better</p><p></p><p><strong>AC</strong> Natural Armor equal to HD if not already better. Deflection Bonus = Cha mod.</p><p></p><p><strong>Damage</strong> Recalculate for six additional virtual size categories... x8 damage. A garganaut's natural weapon attacks deal permanent damage.</p><p></p><p><strong>Special Attacks</strong></p><p></p><p><em>Alter Reality </em>(Su): The garganaut can use any spell of level 9 + the number of Automatic Metamagic Capacity feats it possesses or less, at will, with a DC of 20 + its Cha modifier.</p><p></p><p><em>Obviating Touch (Su):</em> The touch of a garganaut can obviate the existence of other beings. Any creature struck by a garganaut's natural weapon attack permanently loses (garganaut’s HD/16) HD, annihilated as per Omega [Effect]. It must also make a Fortitude save (DC 10 + ½ Hit Dice + Cha mod) or be placed in suspended animation in a hidden demiplane within the garganaut; such creatures are ejected if the garganaut is permanently destroyed, and can then be freed from stasis with <em>miracle</em> or <em>wish</em>.</p><p></p><p><em>Lethal Aura (Su):</em> 400 ft. + 40 ft./HD radius. Creatures within this aura are killed instantly (no save, as by <em>power word kill</em>) if they have 1000 hp or less. Other creatures suffer 2d6 Con drain (Fort negates, DC 10 + ½ HD + Cha mod) every round. If a creature has taken Con drain from this effect, it still suffers the effects every round even after it leaves the aura until a remove disease spell or equivalent effect is applied.</p><p></p><p><em>Spell-Like Abilities</em>: At will— x4 empowered<em> horrid wilting </em>(80d6 or 80d8 damage); 3/day— <em>greater</em> <em>ruin</em> (epic spell).</p><p></p><p><em>Unmake (Su): </em>A garganaut can unmake even the mightiest deities. To use this power, it selects any creature within one mile. The target is allowed a Fortitude save (DC 10 + ½ Hit Dice + Cha mod). On a successful save, the target suffers a number of negative levels equal to ¾ its HD. On a failed save, the target is erased from existence. This cannot overcome the Cosmic String of any being of Old One status or higher (see Cosmic Entity). Creatures of lesser rank which possess Slipstream are killed and disintegrated, but they are not erased from existence (e.g. immortals or elder ones with Slipstream killed outside their home plane will rejuvenate normally).</p><p></p><p><em>Create Spawn (Su):</em> Creatures killed by a garganaut’s lethal aura rise as mummies (24 or fewer HD) or hunefers (25 HD or more). Creatures killed by a garganaut using any other means become vampire spawn (4 or fewer HD), vampires (5-24 HD), or nosferatu (25+ HD) unless they are arcane spellcasters, in which case they become wights (10 or fewer HD), liches (11-24 HD), or demiliches (25+ HD). Created undead rise 1 round after death.</p><p></p><p><strong>Special Qualities </strong></p><p></p><p><em>Abrogate </em>(Su): A single opponent of the garganaut within 400 ft. + 40 ft./HD has its greatest ability negated. This can be an ability score (reducing it to 10) or one of its other abilities (divine, cosmic etc.).</p><p></p><p><em>Cosmic Entity</em> (Ex) A garganaut qualifies as an elder one (divine rank 24) for overcoming the Cosmic String of other beings. It can purchase divine and cosmic abilities with its feat slots.</p><p></p><p><em>Cosmic String </em>(Ex) A garganaut cannot be permanently destroyed by beings of less than elder one status (or equivalent – e.g. adamic dragons, other garganauts), though it can be imprisoned.</p><p></p><p><em>Damage Reduction</em> (Ex/Su): The garganaut has damage reduction 60/-.</p><p></p><p><em>Energy Absorption/ Immunities</em> (Ex): Garganaut are healed by cold damage and are immune to cold, electricity, fire, and sonic damage.</p><p></p><p><em>Fast Healing</em> (Ex): Garganaut have fast healing 60.</p><p></p><p><em>Half Damage </em>(Su): Garganaut take half damage from all sources</p><p></p><p><em>Numinous</em> (Su): The garganaut radiates an antimagic field out to 400 ft. + 40 ft./HD (note that this does not affect artifacts or the spells/abilities of immortals)</p><p></p><p><em>Spell Resistance </em>(Su): The garganaut has spell resistance equal to its new CR + 11.</p><p></p><p><em>True Spawn of the Night </em>(Su): The garganaut can summon 2 elder unelementals.</p><p></p><p><strong>Abilities</strong></p><p>Str +90, Dex +30, Int +30, Wis +30, Cha +60</p><p></p><p><strong>Skills</strong></p><p>The garganaut knows all skills and has maximum ranks in all skills.</p><p></p><p><strong>ECL/CR</strong> ECL +150/CR +100; ECL +100/CR +67 without increased equipment</p><p></p><p><strong>Weaknesses</strong></p><p>None!</p><p></p><p>--</p><p></p><p><strong>Garganaut </strong></p><p></p><p></p><p></p><p>This sample garganaut is built as divine progeny, with 150 Outsider HD and 75 integrated levels (Fighter 45, Rogue 30).</p><p></p><p><strong>Huge Undead</strong></p><p><strong>HD</strong> 150d100 x4 (60,000 hp)</p><p><strong>Initiative</strong> Perfect Initiative (+24)</p><p><strong>Speed</strong> Supersonic (6710 ft.), fly 6710 ft. (perfect)</p><p><strong>AC</strong> 211 (-2 size, +20 Dex, +150 natural, +33 deflection), touch 61, flat-footed 191</p><p><strong>Base Attack/Grapple</strong> +150/+218</p><p><strong>Attack</strong> Slam +210 melee (10d10+64/17-20 permanent damage plus obviating touch: 9 HD annihilation and stasis)</p><p><strong>Full Attack </strong>2 slams +210 melee (10d10+64/17-20 permanent damage plus obviating touch: 9 HD annihilation and stasis)</p><p><strong>Special Attacks</strong> alter reality, create spawn, obviating touch, sneak attack +20d6, spell-like abilities, unmake</p><p><strong>Special Qualities </strong>abrogate, cosmic string, DR 60/-, energy absorption/immunities, fast healing 60, half damage, improved evasion, improved uncanny dodge, numinous, SR 144, trapfinding, trap sense +10, true spawn of the night</p><p><strong>Saves</strong> Fort +77, Ref +99, Will +99</p><p><strong>Abilities </strong>Str 130 (+60), Dex 50 (+20), Con -, Int 42 (+16), Wis 50 (+20), Cha 76 (+33)</p><p><strong>Skills </strong>All skills +153+ability modifier</p><p><strong>Feats</strong> Great Fortitude, Greater Weapon Focus*, Greater Weapon Specialization*, Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)<em>, Weapon Specialization (slam)</em></p><p><strong>Epic Feats </strong>Greater Critical, Greater Power Attack, Improved Sneak Attack (x5), Light Eradication*, Power Attack Mastery, Uncanny Power Attack</p><p><strong>Divine Abilities </strong>Moderate Eradication*, Superior Critical*, Threatening Critical*</p><p><strong>Cosmic Abilities</strong> Dominance</p><p></p><p><strong>Alignment </strong>Chaotic evil</p><p><strong>CR</strong> 133</p><p></p><p>*Bought with bonus feats from integrated class levels</p><p></p><p>Criticals: All critical threats are critical hits; the garganaut scores a critical hit on a natural 17-20 and has a 50% chance of ignoring immunity to critical hits</p><p></p><p>Dominance: Those with 50 HD or less automatically fail saves against the garganaut's abilities</p><p></p><p>Power Attack: The garganaut automatically power attacks for one and a half times the amount its attack roll exceeds the target’s AC (example: if its attack roll exceeds the AC by 30, it deals 45 additional damage). This cannot exceed 225 additional damage.</p><p></p><p><em>Alter Reality </em>(Su): The garganaut can use any spell of 9th level or less, at will; spell save DC 53.</p><p></p><p><em>Obviating Touch (Su):</em> 9 HD permanently annihilated; Fort save (DC 118) to avoid suspended animation.</p><p></p><p><em>Lethal Aura (Su):</em> 6,400 ft. radius. Fort save DC 118</p><p></p><p><em>Unmake (Su): </em>Fort save DC 118</p><p></p><p><em>Abrogate </em>(Su): range 6,400 ft.</p><p></p><p><em>Numinous</em> (Su): antimagic field radius 6,400 ft.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 9316747, member: 11368"] [B]Garganaut Template[/B] A garganaut is a mighty cosmic undead being, a blighted extrusion of the dimension of entropy. Whatever body it might once have possessed has faded into the non-being of Byss; it now manifests as an outline darker than darkness, a hole in reality visible even against the black of space. Contact, or even [I]proximity[/I], to a garganaut can kill a being or obviate its existence, pulling it into the unreality that exists within the garganaut's void-presence. Any garganauts currently existing within the reality that is the demiurge's body are generally bound into slumber/imprisonment alongside the sidereals, but they can be woken/freed by cosmic cataclysms, and free garganauts could exist separated from this reality or in other realities. If a new garganaut (not yet bound) arose from lesser undead, this would probably lead to an imprisonment attempt by a strike force of the most powerful immortals and angels, possibly aided by inevitables and intelligibles as well. “Garganaut” is a template that can be added to any character, vampire, nosferatu, mummy, hunefer, welkin, lich, demilich, or akalich - overlapping those templates rather than adding to them. A garganaut has usually spent at least tens of thousands of years as a welkin or akalich, but very extreme circumstances (such as the direct intervention of the First One of Entropy) could potentially transform a lesser undead, or even a living mortal, directly into a garganaut. A garganaut can also arise as divine progeny of sidereals (see [I]Ascension [/I]p. 22) if the parents fail to provide the necessary quintessence; to build such an entity, apply the garganaut template to an outsider with 150 HD and 75 integrated class levels. It is suggested that the garganaut template only be applied to creatures with at least 150 HD/levels but that is not an absolute. [B]Type [/B]Becomes undead if not already [B]HD[/B] A garganaut has d100s for hit dice, and always has x4 maximum hit points. [B]Initiative[/B] Perfect Initiative [B]Speed[/B] Supersonic (6710 ft.), Fly (Perfect Maneuverability) – if not already better [B]AC[/B] Natural Armor equal to HD if not already better. Deflection Bonus = Cha mod. [B]Damage[/B] Recalculate for six additional virtual size categories... x8 damage. A garganaut's natural weapon attacks deal permanent damage. [B]Special Attacks[/B] [I]Alter Reality [/I](Su): The garganaut can use any spell of level 9 + the number of Automatic Metamagic Capacity feats it possesses or less, at will, with a DC of 20 + its Cha modifier. [I]Obviating Touch (Su):[/I] The touch of a garganaut can obviate the existence of other beings. Any creature struck by a garganaut's natural weapon attack permanently loses (garganaut’s HD/16) HD, annihilated as per Omega [Effect]. It must also make a Fortitude save (DC 10 + ½ Hit Dice + Cha mod) or be placed in suspended animation in a hidden demiplane within the garganaut; such creatures are ejected if the garganaut is permanently destroyed, and can then be freed from stasis with [I]miracle[/I] or [I]wish[/I]. [I]Lethal Aura (Su):[/I] 400 ft. + 40 ft./HD radius. Creatures within this aura are killed instantly (no save, as by [I]power word kill[/I]) if they have 1000 hp or less. Other creatures suffer 2d6 Con drain (Fort negates, DC 10 + ½ HD + Cha mod) every round. If a creature has taken Con drain from this effect, it still suffers the effects every round even after it leaves the aura until a remove disease spell or equivalent effect is applied. [I]Spell-Like Abilities[/I]: At will— x4 empowered[I] horrid wilting [/I](80d6 or 80d8 damage); 3/day— [I]greater[/I] [I]ruin[/I] (epic spell). [I]Unmake (Su): [/I]A garganaut can unmake even the mightiest deities. To use this power, it selects any creature within one mile. The target is allowed a Fortitude save (DC 10 + ½ Hit Dice + Cha mod). On a successful save, the target suffers a number of negative levels equal to ¾ its HD. On a failed save, the target is erased from existence. This cannot overcome the Cosmic String of any being of Old One status or higher (see Cosmic Entity). Creatures of lesser rank which possess Slipstream are killed and disintegrated, but they are not erased from existence (e.g. immortals or elder ones with Slipstream killed outside their home plane will rejuvenate normally). [I]Create Spawn (Su):[/I] Creatures killed by a garganaut’s lethal aura rise as mummies (24 or fewer HD) or hunefers (25 HD or more). Creatures killed by a garganaut using any other means become vampire spawn (4 or fewer HD), vampires (5-24 HD), or nosferatu (25+ HD) unless they are arcane spellcasters, in which case they become wights (10 or fewer HD), liches (11-24 HD), or demiliches (25+ HD). Created undead rise 1 round after death. [B]Special Qualities [/B] [I]Abrogate [/I](Su): A single opponent of the garganaut within 400 ft. + 40 ft./HD has its greatest ability negated. This can be an ability score (reducing it to 10) or one of its other abilities (divine, cosmic etc.). [I]Cosmic Entity[/I] (Ex) A garganaut qualifies as an elder one (divine rank 24) for overcoming the Cosmic String of other beings. It can purchase divine and cosmic abilities with its feat slots. [I]Cosmic String [/I](Ex) A garganaut cannot be permanently destroyed by beings of less than elder one status (or equivalent – e.g. adamic dragons, other garganauts), though it can be imprisoned. [I]Damage Reduction[/I] (Ex/Su): The garganaut has damage reduction 60/-. [I]Energy Absorption/ Immunities[/I] (Ex): Garganaut are healed by cold damage and are immune to cold, electricity, fire, and sonic damage. [I]Fast Healing[/I] (Ex): Garganaut have fast healing 60. [I]Half Damage [/I](Su): Garganaut take half damage from all sources [I]Numinous[/I] (Su): The garganaut radiates an antimagic field out to 400 ft. + 40 ft./HD (note that this does not affect artifacts or the spells/abilities of immortals) [I]Spell Resistance [/I](Su): The garganaut has spell resistance equal to its new CR + 11. [I]True Spawn of the Night [/I](Su): The garganaut can summon 2 elder unelementals. [B]Abilities[/B] Str +90, Dex +30, Int +30, Wis +30, Cha +60 [B]Skills[/B] The garganaut knows all skills and has maximum ranks in all skills. [B]ECL/CR[/B] ECL +150/CR +100; ECL +100/CR +67 without increased equipment [B]Weaknesses[/B] None! -- [B]Garganaut [/B] This sample garganaut is built as divine progeny, with 150 Outsider HD and 75 integrated levels (Fighter 45, Rogue 30). [B]Huge Undead HD[/B] 150d100 x4 (60,000 hp) [B]Initiative[/B] Perfect Initiative (+24) [B]Speed[/B] Supersonic (6710 ft.), fly 6710 ft. (perfect) [B]AC[/B] 211 (-2 size, +20 Dex, +150 natural, +33 deflection), touch 61, flat-footed 191 [B]Base Attack/Grapple[/B] +150/+218 [B]Attack[/B] Slam +210 melee (10d10+64/17-20 permanent damage plus obviating touch: 9 HD annihilation and stasis) [B]Full Attack [/B]2 slams +210 melee (10d10+64/17-20 permanent damage plus obviating touch: 9 HD annihilation and stasis) [B]Special Attacks[/B] alter reality, create spawn, obviating touch, sneak attack +20d6, spell-like abilities, unmake [B]Special Qualities [/B]abrogate, cosmic string, DR 60/-, energy absorption/immunities, fast healing 60, half damage, improved evasion, improved uncanny dodge, numinous, SR 144, trapfinding, trap sense +10, true spawn of the night [B]Saves[/B] Fort +77, Ref +99, Will +99 [B]Abilities [/B]Str 130 (+60), Dex 50 (+20), Con -, Int 42 (+16), Wis 50 (+20), Cha 76 (+33) [B]Skills [/B]All skills +153+ability modifier [B]Feats[/B] Great Fortitude, Greater Weapon Focus*, Greater Weapon Specialization*, Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)[I], Weapon Specialization (slam)[/I] [B]Epic Feats [/B]Greater Critical, Greater Power Attack, Improved Sneak Attack (x5), Light Eradication*, Power Attack Mastery, Uncanny Power Attack [B]Divine Abilities [/B]Moderate Eradication*, Superior Critical*, Threatening Critical* [B]Cosmic Abilities[/B] Dominance [B]Alignment [/B]Chaotic evil [B]CR[/B] 133 *Bought with bonus feats from integrated class levels Criticals: All critical threats are critical hits; the garganaut scores a critical hit on a natural 17-20 and has a 50% chance of ignoring immunity to critical hits Dominance: Those with 50 HD or less automatically fail saves against the garganaut's abilities Power Attack: The garganaut automatically power attacks for one and a half times the amount its attack roll exceeds the target’s AC (example: if its attack roll exceeds the AC by 30, it deals 45 additional damage). This cannot exceed 225 additional damage. [I]Alter Reality [/I](Su): The garganaut can use any spell of 9th level or less, at will; spell save DC 53. [I]Obviating Touch (Su):[/I] 9 HD permanently annihilated; Fort save (DC 118) to avoid suspended animation. [I]Lethal Aura (Su):[/I] 6,400 ft. radius. Fort save DC 118 [I]Unmake (Su): [/I]Fort save DC 118 [I]Abrogate [/I](Su): range 6,400 ft. [I]Numinous[/I] (Su): antimagic field radius 6,400 ft. [/QUOTE]
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