Khisanth the Ancient
Explorer
I was looking back through my old D&D notes from several computers ago, and found some fairly complete IH-based material...
Skath, Eldjotunn (20 HD Fire Giant Hero-deity, Integrated Levels Fighter 10)
Size/Type: Large Outsider (Extraplanar)
Hit Dice: 20d8+220 (380 hp)
Initiative: +16
Speed: 90 ft. in half-plate armor (18 squares); base speed 120 ft.
Armor Class: 35 (-1 size, +5 Dex, +8 natural, +7 half-plate armor, +3 deflection, +3 divine), touch 20, flat-footed 30
Base Attack/Grapple: +15/+38
Attack: Pyre Edge +45 melee (6d6+35 plus 1d6 fire) or slam +34 melee (1d4+20) or rock +25 ranged (2d6+20 plus 2d6 fire)
Full Attack: Pyre Edge +45/+40/+35 melee (6d6+35 plus 1d6 fire) or 2 slams +34 melee (1d4+20) or rock +25 ranged (2d6+20 plus 2d6 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Divine aura, portfolio abilities (fire, war), rock throwing, spell-like abilities
Special Qualities: Divine senses, DR 5/epic, godly realm, grant spells, immortality, immunities, low-light vision, rock catching, SR 33, vulnerability to cold
Saves: Fort +26, Ref +14, Will +14
Abilities: Str 43, Dex 21, Con 32, Int 16, Wis 17, Cha 17
Skills: Climb +18, Craft (weaponsmithing) +12, Intimidate +16, Jump +18, Spot +24
Feats: Cleave, Dodge, Great Cleave, Greater Weapon Focus (greatsword), Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack
Epic Feats: Greater Power Attack, Epic Potency (x2), Superior Initiative
Divine Abilities: Anyfeat, Divine Immensity, Force Field, Nescient, Perfect Body, Superior Power Attack
Environment: Muspellheim
Organization: Solitary, patrol (1 plus 5-10 fire giants and 2-5 hell hounds), or keep (1 plus 21-40 fire giants and 5-10 hell hounds)
Challenge Rating: 22
Treasure: Standard
Alignment: Lawful evil
Skath is an Eldjotunn, one of the immortal fire giants who form the ruling class of Muspellheim. He is a relatively weak member of this ruling class, a lesser vassal of Surtur's Avatar and commander of a remote keep and its force of fire giants. He is also a keeper of hell hounds.
Skath is 13' tall, but can grow to up to 26' via his Divine Immensity ability.
Spell-like Abilities: At will – blade barrier, burning hands, commune, divine power, dream, elemental swarm (fire only), ethereal jaunt, fire seeds, fire shield, fire storm, flame strike, geas/quest, greater dispel magic, greater teleport, incendiary cloud, magic jar, magic vestment, magic weapon, power word blind, power word kill, power word stun, produce flame, resist energy (fire only), sending, spiritual weapon, tongues, wall of fire; 3/day - limited wish. Caster level 23rd, save DC 13 + spell level.
Fire Portfolio: -3 competence penalty on all rolls in underwater / sub-zero environment; cold vulnerability; fire immunity; +3 competence bonus on attack rolls, damage rolls and armor class within a fiery environment
War Portfolio: -3 competence penalty to Wisdom; -3 competence penalty on all rolls for one week if ever retreats; use armor or shields without penalty; +3 competence bonus on attack rolls
ARTIFACTS
Pyre Edge: +7 keen flaming burst greatsword made of superdense solidified flame (double damage, minimum Str 40 to wield) sized for a Large creature.
--
EINHERIAR
Champions
Divine Status: The most powerful Einheriar are treated as disciples, but most are merely petitioners.
Alignment: Serve Odin: often chaotic neutral or neutral
Serve Freyja: usually good (any)
Patron: Usually Odin or Freyja; some serve other Norse gods
Home Plane: Asgard
Pantheon: Norse
Portfolios: (if applicable) War, one other depending on the character (Strength or Skill for fighter-types, Magic for spellcasters, etc.)
Legend
Einheriar are the warrior petitioners of Valhalla or Folkvangr, in Asgard. Odin and Freyja choose the greatest from among their numbers and grant them greater powers.
The Einheriar train for the battle of Ragnarok on the plains of Vigrid, when they will face the forces of evil in a cataclysmic final conflict.
Sample Einheriar
Bjarki, Disciple Fighter 7 (Patron: Odin)
Medium Humanoid
Hit Dice: 7d10+35 (105 hp)
Initiative: +9
Speed: 40 ft
Armor Class: 26 (+4 Dex, +1 divine, +2 deflection, +1 natural, +7 +3 chain shirt, +1 small shield), touch 17, flat-footed 23
Base Attack/Grapple: +7/+18
Attack: +3 flaming longsword +18 melee (1d8+11/19-20) (attack: +7 BaB, +3 strength, +1 Weapon Focus, +1 divine, +3 weapon) or +3 composite longbow +15 ranged (1d8+9)
Full Attack: +3 flaming longsword +18/+13 melee (1d8+11/19-20)or +3 composite longbow +15/+10 ranged (1d8+9)
Space/Reach: 5 ft./5 ft.
Special Attacks: Divine aura (40 ft.), portfolio abilities
Special Qualities: Divine bonus, DR 5/magic, portfolio abilities, SR 18
Saves: Fort +14, Ref +8, Will +8
Abilities: Str 22, Dex 19, Con 20, Int 11, Wis 9, Cha 14
Skills: Climb +14, Handle Animal +8, Intimidate +8
Feats: Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword)
Divine Abilities: Perfect Body
Spell-like Abilities: At will – bull’s strength, command, enlarge person, magic vestment, magic weapon, spiritual weapon; 1/day - dispel magic, sending, tongues. Caster Level 8th. The save DCs are Charisma-based.
Strength Portfolio
Spell-like Abilities
-1 competence penalty to Intelligence
Bjarki cannot renege on a personal challenge
War Portfolio
Spell-like Abilities
-1 competence penalty to Wisdom
If he ever retreats from a fight, Bjarki suffers a -1 competence penalty to all rolls for 1 week
Equipment
+3 flaming longsword, +3 chain shirt, +3 cloak of resistance, +3 composite longbow made for Str 22
Skath, Eldjotunn (20 HD Fire Giant Hero-deity, Integrated Levels Fighter 10)
Size/Type: Large Outsider (Extraplanar)
Hit Dice: 20d8+220 (380 hp)
Initiative: +16
Speed: 90 ft. in half-plate armor (18 squares); base speed 120 ft.
Armor Class: 35 (-1 size, +5 Dex, +8 natural, +7 half-plate armor, +3 deflection, +3 divine), touch 20, flat-footed 30
Base Attack/Grapple: +15/+38
Attack: Pyre Edge +45 melee (6d6+35 plus 1d6 fire) or slam +34 melee (1d4+20) or rock +25 ranged (2d6+20 plus 2d6 fire)
Full Attack: Pyre Edge +45/+40/+35 melee (6d6+35 plus 1d6 fire) or 2 slams +34 melee (1d4+20) or rock +25 ranged (2d6+20 plus 2d6 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Divine aura, portfolio abilities (fire, war), rock throwing, spell-like abilities
Special Qualities: Divine senses, DR 5/epic, godly realm, grant spells, immortality, immunities, low-light vision, rock catching, SR 33, vulnerability to cold
Saves: Fort +26, Ref +14, Will +14
Abilities: Str 43, Dex 21, Con 32, Int 16, Wis 17, Cha 17
Skills: Climb +18, Craft (weaponsmithing) +12, Intimidate +16, Jump +18, Spot +24
Feats: Cleave, Dodge, Great Cleave, Greater Weapon Focus (greatsword), Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack
Epic Feats: Greater Power Attack, Epic Potency (x2), Superior Initiative
Divine Abilities: Anyfeat, Divine Immensity, Force Field, Nescient, Perfect Body, Superior Power Attack
Environment: Muspellheim
Organization: Solitary, patrol (1 plus 5-10 fire giants and 2-5 hell hounds), or keep (1 plus 21-40 fire giants and 5-10 hell hounds)
Challenge Rating: 22
Treasure: Standard
Alignment: Lawful evil
Skath is an Eldjotunn, one of the immortal fire giants who form the ruling class of Muspellheim. He is a relatively weak member of this ruling class, a lesser vassal of Surtur's Avatar and commander of a remote keep and its force of fire giants. He is also a keeper of hell hounds.
Skath is 13' tall, but can grow to up to 26' via his Divine Immensity ability.
Spell-like Abilities: At will – blade barrier, burning hands, commune, divine power, dream, elemental swarm (fire only), ethereal jaunt, fire seeds, fire shield, fire storm, flame strike, geas/quest, greater dispel magic, greater teleport, incendiary cloud, magic jar, magic vestment, magic weapon, power word blind, power word kill, power word stun, produce flame, resist energy (fire only), sending, spiritual weapon, tongues, wall of fire; 3/day - limited wish. Caster level 23rd, save DC 13 + spell level.
Fire Portfolio: -3 competence penalty on all rolls in underwater / sub-zero environment; cold vulnerability; fire immunity; +3 competence bonus on attack rolls, damage rolls and armor class within a fiery environment
War Portfolio: -3 competence penalty to Wisdom; -3 competence penalty on all rolls for one week if ever retreats; use armor or shields without penalty; +3 competence bonus on attack rolls
ARTIFACTS
Pyre Edge: +7 keen flaming burst greatsword made of superdense solidified flame (double damage, minimum Str 40 to wield) sized for a Large creature.
--
EINHERIAR
Champions
Divine Status: The most powerful Einheriar are treated as disciples, but most are merely petitioners.
Alignment: Serve Odin: often chaotic neutral or neutral
Serve Freyja: usually good (any)
Patron: Usually Odin or Freyja; some serve other Norse gods
Home Plane: Asgard
Pantheon: Norse
Portfolios: (if applicable) War, one other depending on the character (Strength or Skill for fighter-types, Magic for spellcasters, etc.)
Legend
Einheriar are the warrior petitioners of Valhalla or Folkvangr, in Asgard. Odin and Freyja choose the greatest from among their numbers and grant them greater powers.
The Einheriar train for the battle of Ragnarok on the plains of Vigrid, when they will face the forces of evil in a cataclysmic final conflict.
Sample Einheriar
Bjarki, Disciple Fighter 7 (Patron: Odin)
Medium Humanoid
Hit Dice: 7d10+35 (105 hp)
Initiative: +9
Speed: 40 ft
Armor Class: 26 (+4 Dex, +1 divine, +2 deflection, +1 natural, +7 +3 chain shirt, +1 small shield), touch 17, flat-footed 23
Base Attack/Grapple: +7/+18
Attack: +3 flaming longsword +18 melee (1d8+11/19-20) (attack: +7 BaB, +3 strength, +1 Weapon Focus, +1 divine, +3 weapon) or +3 composite longbow +15 ranged (1d8+9)
Full Attack: +3 flaming longsword +18/+13 melee (1d8+11/19-20)or +3 composite longbow +15/+10 ranged (1d8+9)
Space/Reach: 5 ft./5 ft.
Special Attacks: Divine aura (40 ft.), portfolio abilities
Special Qualities: Divine bonus, DR 5/magic, portfolio abilities, SR 18
Saves: Fort +14, Ref +8, Will +8
Abilities: Str 22, Dex 19, Con 20, Int 11, Wis 9, Cha 14
Skills: Climb +14, Handle Animal +8, Intimidate +8
Feats: Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword)
Divine Abilities: Perfect Body
Spell-like Abilities: At will – bull’s strength, command, enlarge person, magic vestment, magic weapon, spiritual weapon; 1/day - dispel magic, sending, tongues. Caster Level 8th. The save DCs are Charisma-based.
Strength Portfolio
Spell-like Abilities
-1 competence penalty to Intelligence
Bjarki cannot renege on a personal challenge
War Portfolio
Spell-like Abilities
-1 competence penalty to Wisdom
If he ever retreats from a fight, Bjarki suffers a -1 competence penalty to all rolls for 1 week
Equipment
+3 flaming longsword, +3 chain shirt, +3 cloak of resistance, +3 composite longbow made for Str 22
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