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3.5 IH stuff from my old notes

I also found this in my notes, nearly complete. I'm pretty sure a Muhlatimic Dragon should be far more powerful than this, but this thing is already absurd, so....

Muhlatimic Dragon

Ultimate Dragon, Infinity Dragon, Eternity Dragon

Beyond size/Macro-Small Dragon

Hit Dice: 2000d1000 + 1,000,000 x1000 (3 billion hp)

Initiative: Perfect (+500)

Speed: Superluminal

Armor Class: Cannot be hit / if canceled out, 2510 (+500 Dex, +500 divine, +500 deflection, +1000 natural), touch 1510, flat-footed 2010

Attack: Bite +3050 melee (2000d1000 + 1,100/17-20/x5)

Full Attack: Bite +3050 melee (2000d1000 + 1,100/17-20/x5), 2 wings +3050 melee (2000d1000 + 1,100 permanent and 24 HD annihilation), 4 claws +3050 melee (2000d1000 + 1,100), tail slap +3050 melee (2000d1000 + 1,100)

Space/Reach: 2000 ft. or variable (see aspatial SQ)/Infinite

Special Attacks: Abreal (null penalty -500), abrogation, alter reality, breath weapon, wings of annihilation

Special Qualities: Adimensional, aspatial, atemporal, divine bonus +500, immunities, inner/evil eye, omnific might, omniversal, transcosmic consciousness, transmortal, unaligned

Saves: Fort +2104, Ref +2004, Will +2004

Abilities: Str 1011 (+500), Dex 1011 (+500), Con 1010 (+500), Int 1010 (+500), Wis 1011 (+500), Cha 1010 (+500)

Skills: All skills +2503 + ability modifier

Feats: Cleave, Great Cleave, Great Fortitude, Improved Natural Attack (bite, claw, wing, tail slap), Iron Will, Lightning Reflexes, Power Attack

Epic Feats: Automatic Metamagic Capacity x41, Epic Potency x55, Greater Power Attack, Light Eradication, Power Attack Mastery, Superior Initiative, Uncanny Power Attack

Divine Abilities: Heavy-handed, Moderate Eradication, Nescience, Perfect Initiative, Quickness, Superior Critical (17-20 - bite), Superior Critical Multiplier (x5 - bite), Threatening Critical [8 = 48 feats]

Cosmic Abilities: Divine Nescience, Dominance, Heavy Eradication [3 = 108 feats]

Transcendental Abilities: Greater Dominance, Perfect Defense [2 = 400 feats]

Environment: Any (usually 8th Dimension)

Organization: Solitary or pair

Challenge Rating: ???extremely high???

Treasure: None or incidental

Alignment: Beyond alignment

Quintessence: 2.5 quadrillion

When seen in the 8th Dimension (or other higher dimensions), the Muhlatimic Dragon appears as a gigantic, serpentine-bodied dragon with its body striped in all luminous colors, representing the lower dimensions that comprise its being. Its limbs appear to shimmer as they move, as if they existed in multiple places at once (symbolic of its time dimension). Its wings are voids of utter darkness, a darkness which not only absorbs light but actively devours it - representations of its entropy dimension.

At normal size, the dragon is 3000 feet long, about one-third of which is tail. It can change its apparent size from about 7 feet long to about 60 miles long (see Aspatial special quality).

From within the Reality or Realities of its being, the dragon is of infinite size, comprising multiple dimensions and the planes, planar layers and realms, star systems and worlds, etc. that derive from them. If it for some reason chooses to create a manifestation within its own Reality, it appears much as it does within the higher dimensions -- but it will hardly ever do so, probably appearing only if some immortal tries to attain sidereal status. (As the equivalent of a time/high lord, no sidereals exist within a muhlatimic dragon. The inhabitants of its Reality are mortals and immortals only.)

Ability Notes: The dragon is always hasted.

It ignores immunity to critical hits, and automatically confirms all critical threats.

Foes with fewer than 1000 HD automatically fail saving throws against the dragon's abilities.

It automatically power attacks for the amount by which the attack roll exceeds AC at a 3:2 ratio.

Abreal: The dragon radiates a -500 null penalty on all rolls, AC, etc. to all opponents within 150 miles. It can also choose to apply this to all opponents within its own Reality.

Abrogation: The dragon abrogates the two greatest abilities of its opponent (one ability per wing).

Adimensional: All attacks, effects, and spells have 90% miss chance vs. the dragon.

Alter Reality: The dragon can replicate any spell up to 50th-level as a swift action. The save DC is Charisma-based.

Aspatial: A Muhlatimic Dragon exists largely beyond space. It gains no size bonuses or penalties to any roll. Its Reach is infinite. By default, its space is calculated as if it was Macro-Small (2000 ft.), but it can alter this at will from space 5 ft. (Medium) to space 40 miles (Macro-Titanic).

Atemporal: A Muhlatimic Dragon exists beyond time. It cannot be undermined by time travel (as Slipstream). Transtemporal opponents do not get extra actions against it, but the dragon gets triple actions against non-Transtemporal beings. Muhlatimics do not advance through age categories as do lesser dragons; they are always Great Wyrms.

Breath Weapon (Su): Line of uttermost annihilation (Infinite range, 1 mile width). Instant death as per power word kill for any creature with less than 1 billion hp (no saving throw); annihilates 100 divine ranks and gravitic damage equal to 5d10% of maximum hit points (Reflex DC 2010 half). Abrogate only removes one of the breath weapon’s effects, not all three! A muhlatimic dragon can breathe every round.

Dimensional Masteries (Ex): A muhlatimic dragon contains and effectively 'is' one or more entire Realities, composed of dimensions, planes, planar layers, star systems/planets, etc. It is immune to any weapon or physical harm from within its Realities (except one artifact) and any magic from within its Realities (except one spell).

Divine Bonus (Ex): A muhlatimic dragon contains illimitable reservoirs of quintessence. It is considered equivalent to a high lord and gains a divine bonus of +500.

Immunities: A muhlatimic dragon is immune to acid, cold, electricity, fire, negative energy, and sonic damage; death effects, energy drain, paralysis, sleep, and stunning.

Inner/Evil Eye: The dragon gets the maximum possible result on all rolls (though a natural 20 is not an automatic success/critical hit when using this ability). Opponents within 150 miles get the worst possible result on all rolls (though this does not induce automatic failure on a natural 1); it can also choose to apply this to all opponents within its own Reality.

Omnific Might: The dragon's base damage uses d1000s. Its damage from Virtual Size Categories is limited to 2000 dice.

Omniversal (Ex): The dragon cannot be banished by any effect. It transcends universes and is not native to any (thus universe-specific immunities such as Transcorporeal and Unreal do not work against it).

Transcosmic Consciousness (Ex): A muhlatimic dragon's senses extend to the boundary of the super-universe it is currently within, including all universes, dimensions, planes, planar layers and worlds within it.

Transmortal (Ex): The dragon cannot be killed unless its Constitution is first reduced below 130 or its divine rank is reduced below 48.

Unaligned (Ex): The dragon is beyond alignment and immune to alignment-dependent effects.

Wings of Annihilation (Ex): The dragon's wings are formed of Entropy dimensions, rifts into nonbeing. Their damage is permanent damage and each hit annihilates 24 Hit Dice.

Notes: I needed to use Beefermatic's Might rules for this one: otherwise it would have had 60 Virtual Size Categories above Macro-small (30 doublings or 1,073,741,824x).
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Added a description and some extra powers to the Muhlatimic Dragon.

This next one isn't at all epic, but it was made with the IH Bestiary golem guidelines...
Energy Golem

Large Construct

Hit Dice: 9d10+30 (79 hp)

Initiative: -1

Speed: 30 ft.

Armor Class: 20 (-1 size, -1 Dex, +12 natural), touch 8, flat-footed 20

Base Attack/Grapple: +7/+16

Attack: Slam +11 melee (1d6+5 and 1d6 energy)

Full Attack: 2 slams +11 melee (1d6+5 and 1d6 energy)

Space/Reach: 10 ft/10 ft

Special Attacks: Energized touch

Special Qualities: Energy abatement field, magic immunity

Abilities: Str 20, Dex 9, Con -, Int -, Wis 11, Cha 1

Skills: -

Feats: -

Environment: Any

Treasure: None

Challenge Rating: 6

Alignment: Always neutral

Advancement: 10-18 HD (Large), 19-27 HD (Huge)

Energy golems are found only in extremely ancient ruins, dungeons, etc.; they appear to be products of some ancient magical tradition long forgotten. An energy golem appears to be a mostly featureless humanoid figure composed of crackling electricity and booming thunder, shifting acrid vapors, swirling snow, and flickering flames.

It stands 9' tall but weighs virtually nothing, though the magic that creates it gives it great strength.

Energized Touch (Su): Every slam attack made by an energy golem deals an additional 1d6 energy damage – either acid, cold, electricity, fire, or sonic damage, whichever is most effective against a given opponent. This is modified normally by size for larger and smaller golem designs, so an energy guardian would deal 1d4, while an energy gargant would deal 2d6.

Energy Abatement Field (Su): Each day, the first attack or effect of each energy type (acid, cold, electricity, fire, or sonic) which would otherwise deal damage to the energy golem is ignored. If the energy damage is accompanied by other damage (a frost weapon or a salamander's heat ability, for example) only the energy damage is ignored.

Magic Immunity (Su): An energy golem is immune to all spells which allow spell resistance, with the following exceptions: resist energy or protection from energy deal 1d6 damage per two caster levels (maximum 10d6), halved if the golem makes its Fortitude save; color spray, prismatic sphere, prismatic spray, and prismatic wall affect the energy golem normally.

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