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3.5 IH stuff from my old notes
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 9319004" data-attributes="member: 11368"><p><strong>The Emperor of Thirst (Nosferatu)</strong></p><p>Formerly human male Fighter 64/Wizard 6</p><p>Medium Undead</p><p></p><p>Hit Dice: 70d20 (1400 hp)</p><p></p><p>Initiative: +43 (Always first)</p><p></p><p>Speed: 90 ft., fly supersonic (6710 ft.)</p><p></p><p>AC: 96 (+36 natural, +35 Dex, +15 deflection)</p><p></p><p>Attack: Claw +90 melee (6d10+28+ 3d10 repeating + energy drain) or <em>Night's Fall </em>+108 ranged (6d8+71 + 3d6 cold plus unholy power)</p><p></p><p>Full Attack: 2 claws +90 melee (6d10+28+ 3d10 repeating + energy drain) or <em>Night's Fall +</em>108 ranged (6d8+71 + 3d6 cold plus unholy power)</p><p></p><p>Space/Reach: 5 ft./5 ft.</p><p></p><p>Special Attacks: Aura of compulsion, children of the night, create spawn, diseased bite, energy drain, spells</p><p></p><p>Special Qualities: DR 50/epic and silver, fast healing 25, immunities, shadow form, shapechange, turn resistance +20</p><p></p><p>Saves: Fort +39, Ref +60, Will +30</p><p></p><p>Abilities: Str 50, Dex 80 (50 without <em>Night's Claws</em>), Con -, Int 24, Wis 21, Cha 40</p><p></p><p>Skills: All skills +73+ability modifier, except Craft [weaponsmithing] +82</p><p></p><p>Feats: Alertness, Combat Reflexes, Craft Magic Arms and Armor, Craft Wand, Craft Wondrous Item, Dodge, Far Shot, Great Fortitude, Improved Critical (longbow), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Weapon Finesse (claw), Weapon Focus (claw, longbow), Greater Weapon Focus (claw, longbow), Greater Weapon Specialization (claw, longbow), Manyshot, Point Blank Shot, Precise Shot, Improved Precise Shot, Rapid Shot, Skill Focus (Craft [weaponsmithing]), Weapon Specialization (claw, longbow)</p><p></p><p>Epic Feats: Blinding Speed, Combat Archery, Distant Shot, Epic Prowess (x6), Epic Weapon Focus (claw, longbow), Epic Weapon Specialization (claw, longbow), Greater Critical (longbow), Improved Manyshot, Swarm of Arrows, Uncanny Accuracy</p><p></p><p>Divine Abilities: Greater Diseased Breath, Maven, Omnicompetent, Perfect Initiative, Quickness, Shadow Self</p><p></p><p>Environment: palace on a dead Material Plane world</p><p></p><p>ECL: 130</p><p></p><p>CR: 87</p><p></p><p>Treasure: Triple standard</p><p></p><p>Alignment: Lawful evil</p><p></p><p></p><p><em>Greater Diseased Breath: </em>11 points of Constitution damage, which then repeats 1/day until a r<em>emove disease</em> spell (or similar magic) is cast on the target.</p><p></p><p><em>Quickness:</em> The Emperor of Thirst is constantly <em>hasted</em></p><p><em></em></p><p><em>Shadow Self: </em>The Emperor of Thirst has a permanent <em>mirror image</em> which fools even <em>true seeing</em> (unless used by a being with a divine rank). If destroyed, the image reappears at the beginning of the next round.</p><p></p><p>Aura of Compulsion (Su): Radius 700 ft.; all creatures within the aura with less than 70 HD/levels are affected by <em>dominate monster</em> (DC 60) when they first enter the aura. Creatures successfully making the save are not affected by the Emperor of Thirst's aura of compulsion for 24 hours. Affected creatures that leave the aura remain affected for 1 round.</p><p></p><p>Diseased Bite (Ex)*: If both claw attacks hit the same target the Emperor of Thirst bites and rends the target for an automatic 8d10+30 damage and 1d4 Constitution drain; the Emperor of Thirst heals 25 points of damage. The target also must make a Fortitude save (DC 60) each round or suffer one negative level. Any successful save ends the effect. The Emperor of Thirst can also bite a helpless target for the same effects.</p><p></p><p>Immunities: The Emperor of Thirst is immune to cold and electricity.</p><p></p><p>Shadow Form (Sp): The Emperor of Thirst can assume shadow form at will. This is identical to the <em>gaseous form </em>spell (caster level 70th) except that it also bestows incorporeality.</p><p></p><p><em>Shapechange </em>(Sp): The Emperor of Thirst can <em>shapechange</em> (as the spell, caster level 70th) at will.</p><p></p><p>Spells: 6th-level wizard, spells per day 4/3/3/2. Typical spells: 0 - detect magic, mage hand, message, mending; 1st - magic weapon, sleep, summon monster I; 2nd - bull's strength, cat's grace, command undead; 3rd - keen edge, lightning bolt.</p><p></p><p>*folded in the base vampire's Blood Drain</p><p></p><p><strong>Equipment</strong></p><p><strong></strong></p><p><strong>Night's Fall</strong> This ancient bow, made from the bones of a titan and carved with terrible sigils, is a <em>+28 distant shot, ghost touch, unerring accuracy, unholy power longbow.</em></p><p></p><p><strong>Night's Claws</strong> These gloves are <em>gloves of epic dexterity +30</em> that increase the Emperor of Thirst's claw base damage to 8d10. In addition, whenever the Emperor hits with a claw attack the opponent suffers 3d10 divine damage each round for 12 rounds.</p><p></p><p><strong>Cape of Swirling Darkness </strong>This cape grants the wearer the ability to cancel out his opponent's greatest power, as the Abrogate cosmic ability. It also gives him the ability to fly at supersonic speed (6710 ft.)</p><p></p><p><strong>Quiver of Arrow Creation </strong>This quiver creates super-dense arrows, shards of darkness, that deal x6 base damage from density (6d8 for a Medium longbow).The arrows count as all possible special materials, as well as cursed, epic, evil, and lawful, for piercing damage reduction.</p><p></p><p>The quiver can also grant the arrows any one applicable magic weapon special ability up to +8 market price value (currently set to Icy Blast), which can be changed freely, as an Anyfeat.</p><p></p><p>The arrows disappear at the end of the round.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 9319004, member: 11368"] [B]The Emperor of Thirst (Nosferatu)[/B] Formerly human male Fighter 64/Wizard 6 Medium Undead Hit Dice: 70d20 (1400 hp) Initiative: +43 (Always first) Speed: 90 ft., fly supersonic (6710 ft.) AC: 96 (+36 natural, +35 Dex, +15 deflection) Attack: Claw +90 melee (6d10+28+ 3d10 repeating + energy drain) or [I]Night's Fall [/I]+108 ranged (6d8+71 + 3d6 cold plus unholy power) Full Attack: 2 claws +90 melee (6d10+28+ 3d10 repeating + energy drain) or [I]Night's Fall +[/I]108 ranged (6d8+71 + 3d6 cold plus unholy power) Space/Reach: 5 ft./5 ft. Special Attacks: Aura of compulsion, children of the night, create spawn, diseased bite, energy drain, spells Special Qualities: DR 50/epic and silver, fast healing 25, immunities, shadow form, shapechange, turn resistance +20 Saves: Fort +39, Ref +60, Will +30 Abilities: Str 50, Dex 80 (50 without [I]Night's Claws[/I]), Con -, Int 24, Wis 21, Cha 40 Skills: All skills +73+ability modifier, except Craft [weaponsmithing] +82 Feats: Alertness, Combat Reflexes, Craft Magic Arms and Armor, Craft Wand, Craft Wondrous Item, Dodge, Far Shot, Great Fortitude, Improved Critical (longbow), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Weapon Finesse (claw), Weapon Focus (claw, longbow), Greater Weapon Focus (claw, longbow), Greater Weapon Specialization (claw, longbow), Manyshot, Point Blank Shot, Precise Shot, Improved Precise Shot, Rapid Shot, Skill Focus (Craft [weaponsmithing]), Weapon Specialization (claw, longbow) Epic Feats: Blinding Speed, Combat Archery, Distant Shot, Epic Prowess (x6), Epic Weapon Focus (claw, longbow), Epic Weapon Specialization (claw, longbow), Greater Critical (longbow), Improved Manyshot, Swarm of Arrows, Uncanny Accuracy Divine Abilities: Greater Diseased Breath, Maven, Omnicompetent, Perfect Initiative, Quickness, Shadow Self Environment: palace on a dead Material Plane world ECL: 130 CR: 87 Treasure: Triple standard Alignment: Lawful evil [I]Greater Diseased Breath: [/I]11 points of Constitution damage, which then repeats 1/day until a r[I]emove disease[/I] spell (or similar magic) is cast on the target. [I]Quickness:[/I] The Emperor of Thirst is constantly [I]hasted Shadow Self: [/I]The Emperor of Thirst has a permanent [I]mirror image[/I] which fools even [I]true seeing[/I] (unless used by a being with a divine rank). If destroyed, the image reappears at the beginning of the next round. Aura of Compulsion (Su): Radius 700 ft.; all creatures within the aura with less than 70 HD/levels are affected by [I]dominate monster[/I] (DC 60) when they first enter the aura. Creatures successfully making the save are not affected by the Emperor of Thirst's aura of compulsion for 24 hours. Affected creatures that leave the aura remain affected for 1 round. Diseased Bite (Ex)*: If both claw attacks hit the same target the Emperor of Thirst bites and rends the target for an automatic 8d10+30 damage and 1d4 Constitution drain; the Emperor of Thirst heals 25 points of damage. The target also must make a Fortitude save (DC 60) each round or suffer one negative level. Any successful save ends the effect. The Emperor of Thirst can also bite a helpless target for the same effects. Immunities: The Emperor of Thirst is immune to cold and electricity. Shadow Form (Sp): The Emperor of Thirst can assume shadow form at will. This is identical to the [I]gaseous form [/I]spell (caster level 70th) except that it also bestows incorporeality. [I]Shapechange [/I](Sp): The Emperor of Thirst can [I]shapechange[/I] (as the spell, caster level 70th) at will. Spells: 6th-level wizard, spells per day 4/3/3/2. Typical spells: 0 - detect magic, mage hand, message, mending; 1st - magic weapon, sleep, summon monster I; 2nd - bull's strength, cat's grace, command undead; 3rd - keen edge, lightning bolt. *folded in the base vampire's Blood Drain [B]Equipment Night's Fall[/B] This ancient bow, made from the bones of a titan and carved with terrible sigils, is a [I]+28 distant shot, ghost touch, unerring accuracy, unholy power longbow.[/I] [B]Night's Claws[/B] These gloves are [I]gloves of epic dexterity +30[/I] that increase the Emperor of Thirst's claw base damage to 8d10. In addition, whenever the Emperor hits with a claw attack the opponent suffers 3d10 divine damage each round for 12 rounds. [B]Cape of Swirling Darkness [/B]This cape grants the wearer the ability to cancel out his opponent's greatest power, as the Abrogate cosmic ability. It also gives him the ability to fly at supersonic speed (6710 ft.) [B]Quiver of Arrow Creation [/B]This quiver creates super-dense arrows, shards of darkness, that deal x6 base damage from density (6d8 for a Medium longbow).The arrows count as all possible special materials, as well as cursed, epic, evil, and lawful, for piercing damage reduction. The quiver can also grant the arrows any one applicable magic weapon special ability up to +8 market price value (currently set to Icy Blast), which can be changed freely, as an Anyfeat. The arrows disappear at the end of the round. [/QUOTE]
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